Just tested on Arch, installed nvidia-beta

Was using GE-Proton8-17

Got to the first open area. No missing textures, graphical glitches, nada. Seems to be running well, but didn’t have FPS counter visible to see.

  • ∟⊔⊤∦∣≶
    cake
    OP
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    9 months ago

    5600X. I haven’t got that far, only to the first external area. I’ll take a screenshot of my settings.

    • Molecular0079@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      9 months ago

      Ah 1440p. That explains the performance difference. The fact that this game is putting 3090s to shame is saying something.

      • ∟⊔⊤∦∣≶
        cake
        OP
        link
        fedilink
        English
        arrow-up
        2
        ·
        8 months ago

        Switched to Experimental to see if that made any difference. Not really. On load, gpu is sitting around 60%. After going into and back out of the cave again, GPU sitting at 90% usage. CPU constantly around 60%.

        Seems like there are some optimisations that need to happen, better unloading perhaps.

        VRAM usage was around 6gb the whole time.

        • Molecular0079@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          8 months ago

          I am seeing 90% usage as well. For CPU, I’ve been noticing that there’s one or two cores that get slammed to 100, so I am thinking its a CPU bottleneck. Makes sense considering that in some areas, lowering render resolution doesn’t do anything.

      • ∟⊔⊤∦∣≶
        cake
        OP
        link
        fedilink
        English
        arrow-up
        1
        ·
        9 months ago

        I haven’t checked the stats while running yet, it could well be CPU that is the bottleneck