Give me your best structure ideas!

  • froggers@lemmy.world
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    11 个月前

    Can I just say that instead of new ones, I would love it if some of the current structures like jungle temples, desert wells etc. got a facelift? Jungle temples for example are really underwhelming, especially when you compare them to stuff like the bastions.

    • Lvxferre@lemmy.ml
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      11 个月前

      Full agree with that. Currently we need more quality for the structures, not more quantity. And it’s so easy to cheese the jungle temples that it isn’t even fun.

      • WillFord27@lemmy.worldOP
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        11 个月前

        Yup. There’s some mods out there that boast “100s of new structures!” and then they’re just 3 sideways log blocks to make a fallen log lol

    • WillFord27@lemmy.worldOP
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      11 个月前

      I’d absolutely recommend the Yung’s Better mods for better versions of existing structures! They’re incredibly in-depth and make the old structures massive

    • Calanon@lemmy.world
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      11 个月前

      Not as in need but it kinda bugs me how oversized woodland mansions and outpost are. I kinda wish they were reworked to be smaller or if the same size a diff structure entirely.

    • WillFord27@lemmy.worldOP
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      11 个月前

      There’s a mod/datapack called Terralith that adds some villager castle-type structures, along with new and revamped biomes. As for Illagers, there’s quite a few, but I personally recommend Illager Invasion!

      • Calanon@lemmy.world
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        11 个月前

        I’ll check it out. I think the Villager/Illager is really good for SMP so anything to add to that is great.

  • CodyCannoli@lemmy.world
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    11 个月前

    Maybe something that generates on the new mountains, like a castle or a fortress. Also jungle, swamp, and cherry grove villages.

    • WillFord27@lemmy.worldOP
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      11 个月前

      That’s a really cool idea! Old growth taiga & old growth spruce biomes kind of feel similar, but it would be awesome to have a lush biome with massive trees like the redwoods

    • WillFord27@lemmy.worldOP
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      11 个月前

      A structure mod from 1.12 adds those, it’s called Recurrent Complex. I haven’t seen any for more recent versions though

  • Halasham@dormi.zone
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    11 个月前

    Overgrown paths in temperate biomes (ie those with exposed grass/podzol) -Rare lanterns along these trails(maybe also add extinguished/damaged lanterns) Occasional ruined villager buildings (like in the zombie-village structure but stand-alone and potentially half buried) -More likely in biomes where villages don’t spawn (make it seem like they’re sparse failed settlements, subtle world-building that there aren’t villages for that biome)

    Ruins. Like zombie villages but no zombies, buildings are partially buried. -Has ruined walls. (subtle worldbuilding that the reason villages don’t have walls is that for reasons unknown villager-made walls don’t work while golems kinda do)

    Rare non-wrecked ships. -A few villagers complete with beds and workstations on a ship modeled after the shipwrecks from the aquatic update. I’d say similar rarity to mycelium islands.

    • WillFord27@lemmy.worldOP
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      11 个月前

      I love that first idea! It would make the game feel so much more alive and make each world much more unique. Just trails from village to village would do a lot!

      Funny you should mention non-wrecked ships, I made a mod for exactly this in 1.19.4 called Unwrecked Ships lol. Maybe I should update it to 1.20