I’ve been playing Starfield since launch, and in the beginning I LOVED the game. It seemed like there was so much to explore and do, I felt absolutely overwhelmed.
The game I had been waiting for was here and it was SICK.
Until now.
After beating the game, doing NG+s and doing general role-play; this game is just empty.
Every planet: 98% the same
Every random location: 100% the same
Loot in containers: Always garbage
Unique weapons: N O N E
Crafting systems: basic yet, EXTREMELY CONVOLUTED
Weapon Upgrade: ??? HAHAHAHAHA
Flying: Okay, this is the best part of the game
Fast Traveling: L O A D I N G S C R E E N S
Vendors: Less credits than one gun sells for
It just feels like all this game exists of is 12 different guns, 12 different random locations, 12 different geological features, 12 different biomes, 12 different forms of weather and a SMALL handful of unique and hand build locations that, to top it off: EXISTS AMONGST HUNDREDS OF PLANETS.
I want to play the game. My mouse is hovering over it right now. But I can’t bring myself to click it.
SINCE PEOPLE ARE ASKING: TIME PLAYED: 17d 22h 53m
I mean if you’ve beaten the main line and faction quests, you’ve likely put in at least 80 hours. If you had fun, that’s pretty good value. Why does it need to be longer?
I got bored after 30 hours, but had a good time. I’m not complaining. I’ll probably come back to it eventually.
The expectation if you played Beth’s other titles is massive longevity. 80 hours is good for the average game but modding gives Beth games legs into 100s of hours. If the base game is already boring, that’s a fail.
I’m far far far more than 80 hours into the game and while I KNOW I had fun during those hours, I also feel like it gives me a bit of insight on the things that are broken/lacking/needing to be changed.
I made this post simply to vent about things that frustrate me in a game I want to play many many more hours of, but keep finding it harder and harder to do so.
I loved it basically same way as all Bethesda games. I am able to spend tens or hundreds hours in the game, almost zero progress in story, and then completely lose the will to continue. I will pick it up again as I always do, but I think I will never finish the main story.
I have like 300 hours in fallout 4 and I have never finished the main story. I always get distracted and end up with too many mods to do it lol
im sure theres still people with thousands of hours on skyrim without ever grabbing the horn of jurgen windcaller
Exactly, followed by a complete burn out
finishing the main story is what kept me playing longer, now I just log in to see if I can build a ship I like or see about organizing a nice looking outpost but got too much stuff in life going on now to get back into it as I did a few weeks ago
It’s a Bethesda game put it on a shelf for two years to give them time to actually finish it and for modders to make it great. Some parts of the game like Outposts, NG+, Space Fights, Trading, Inventory Management, and Exploration are just half baked right now.
This game has the bones to be amazing but it needs a lot more meat on it… so give them some time to work on it.
Already there’s a modder that discovered unused code in the game to have player built space stations. The Sim Settlements dev from fo4 is mulling over possibly developing an analog for starfield.
Just give it time. Bethesda released a sandbox. Modders will fill it with toys
Let’s not even talk about the inconsistencies (and sometimes flat out bugs) while exploring. 0% oxygen and a settler appears without a suit. -18 and I get frostbite. -150 and I’m ok with the same suit. And what about sonic boom from a ship landing near me when there’s no atmosphere? (I get, a game without sound in space is just bad immersion, but still, feels strange) Speaking of landing ships, why the hell do they land near me all the time? Are they following me?
I often had to deal with ships landing kinda far away, so I’d start running to get to them, but they’d fly away within 30 seconds and before I could get to them.
What’s the point of having them at all if they’re going to land for like 20 seconds then fly away?
Oh, now, they’re there but the ramps are not down, so, why are they even there?
On a side note, can you enter a starborn ship? They’re always inaccessible. (I know we get into one during the main quest, but I’m asking about those that follow us around.)
Unfortunately, it took you 17 days of straight playing to realize what many already knew before it came out.
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It isn’t that it took me that long to realize these things. It’s more like, after 17 hours these things began to outweigh the fun I was having.
The game is fun, I think it’s awesome. I just also think there are flaws/promises unkept.
I’m around 200 hours and I’m running into the same thing. I really love the game but you can’t just go on random adventures like you could in other Bethesda games. I’m really waiting till survival mode. I really wish I needed to care about fuel or food or the atmosphere of the planet or something. But as of now I can teleport to anywhere with basically zero resistance playing on the hardest difficulty still the game is very very easy. I thought the main missions were some of Bethesda’s best ever. But man just playing the game there aren’t those little random adventures you could go on like other Bethesda games. I’m sure once the mod tools release and we get a dlc I’ll come back but as for now there isn’t much reason to return.
The little adventures.
This is something that I think the games needs most, but will probably never get by the hands of Bethesda. The reason those were so good was because people had to craft them. Think about “what insidious things may have happened in this cavern just off the road north of Falkreath”.
That CANT exist in Starfield because NOTHING exists in Starfield.
And it makes me sad.
I guess it COULD, but it would all have to be done in cities. Exactly like it is the game.
I’m already playing with around 175 mods, which has eliminated a lot of the stupider issues with the game (e.g. broke merchants that make it impossible to conveniently sell off loot, crazy high ship registration fees, those mind bogglingly awful crowd NPCs, etc. etc.).
TBH, the main quest is incredibly uninteresting to me (never completed the Skyrim main quest either, though I’ve had a blast playing a 2500+ modlist for many hours in both SE and VR) but I’ve been having a lot of fun scanning planets and taking on random quests in various locations.
I think if it weren’t for the mods that already exist I’d find Starfield to be too dull and grindy to play for more than a few hours, but with them I’m staying engaged enough to buy the modding community more time to work its magic. Guess it’s kinda sad that this game needs mods to pull its bacon out of the fire, but cool that the modders have already accomplished as much as they have.
I know it might be a big ask, and feel free to say no, but could you share your modlist? like OP I dove really hard into the game after it came out but I was without my home computer for about 6 weeks, and coming back to it, I have no urge to get back into play Star Field. it feels very empty and dull. I’m hoping mods might perk it up a bit.
That is stunning game design
Sent you a dm with some info. TMI and off topic to post here, in my humble opinion.
thanks it’s very much appreciated! 👍
How many hours did you get in?
This is my question. It sounds like they definitely had their fun while playing it if they managed to complete the whole damn near 100 hour set of main quest lines. Lol
Im not saying the game is without issues, but it’s funny to me how people can spend a ridiculous amount of time playing something they think is trash.
It’s not trash. I like roaming around “exploring”. It’s just that it would be nice to have something new from time to time. Once you get to know the types of structures you find, you’ll notice that even the objects are in the same places.
I don’t think I ever said the game was trash. But some things just seems so half baked, and as a person with as much time in the game as I have, I feel like I have the knowledge to comment on them.
Another thing I could point out is base building: What is even the point of it? To fly all over the universe to collect your filled up storage containers, to then walk encumbered to The Lodge to drop it off, to repeat it all again and for what?
Or the junk in the game: there is metric tons of it. Why can’t I break down a pan for some metal? I could in Fallout 4.
The list just goes on and on and on with things this game seems to get 98% of the way there with, then falls flat on its face.
Again, I love this game. That’s why I complain.
I cannot find the question you’re asking, but it’s possible that the person purchased the game as a preorder or because the marketing hype. Now you play the games and keep playing expecting the story to improve, maybe the exciting content will be there if you take the time to explore & find it….OH WAIT ITS BEEN 50 HOURS ALREADY and NOTHING IS HAPPENING…idk but sometimes you need to read the whole book before you judge that it was a shit waste of time
I think this is another great point!
The game was lauded as “Bethesda’s New Massive Franchise”, so obviously MANY people got curious. It’s a very valid argument to make that some played far into the game only to think, ‘hey, this isn’t actually as revolutionary as they said/I thought it would be.’
I dont agree it’s a shit waste of time though. At least, it wasn’t for me. I just expected more, and that’s fine given what was promised.
I think I’m at around 17-ish days….
I know I’ve got my value, I just wanted to place to write down my thoughts.
I come from other Bethesda games like Fallout and Skyrim. thought this would be more like them; it isn’t.
I’ve played around 90 hours of the game. I’ve done all the big quest lines except for the companion ones. I will stop playing it for now. Maybe, some time in the future if more content is added I will play it again. I might do the pirate quest one more time to see the opposite outcome. But content wise this is more or less it. If I hadn’t repeated some of the quests I would have spent much less time to complete all the above.
I didn’t want to grind out multiple NG+ to get a better suit. Not worth it at this point.
Personally, I don’t want to NG+ because I’ve enjoyed the fuck out of the first timeline and I don’t want to reset everything.
I just finished my second playthrough today.
First time around I (eventually) followed the main quest and reached NG+, but lost interest in continuing after that.
Second time around I did a manual Alternative Start and - as soon as the game let me - I hightailed it to Neon, dumped all my loot except a pistol, and started a more RP-focused game as a Neon Street Rat. Today my street rat finished the UC SysDef / Crimson fleet missions at level 65, he has an insane fully turreted ship that shreds everything, half a million credits, Revenant and Keelhauler, and he’s pretty much at the top of the world.
So I’m thinking I’ll take a break (unless I come back in to do some interesting ship design (the ship with the turrets is pretty ugly)) until mods come out for Xbox.
I’ve had a lot of fun, but the one thing that bothers me about the game is how bland the lore is. Both Fallout and Elder Scrolls have personality, whereas Starfield just feels like vanilla SF.
I kinda did things weird.
At first when I heard about The Unity, I decided I’d never go through it because I was invested in the universe I was in.
Then I had the thought: What does any of this matter if I never ACTUALLY get to the end? So I decided I’d do it… 10 times until I have all abilities maxed out.
Only then could I ACTUALLY start playing.
And I’ve played more in my NG+10 universe than the vanilla one. But it was just started feeling so hollow and I hate it.
I played hundreds of hours of Fallout 4 and can still load it up to reexperience the fun I had in finding weird locations, locations I’ve been to at least 10 times.
I can’t do that in Starfield because EVERY location is the same.
Quit and wait until the mod kit comes to it. I did the same
I got up to wanting to make a base and have not went back until I have time to work it out. wish they had a more automatic option.
This is honestly what inspired me to write all this.
I was building a base that was SICK! Had a landing pad on a mountain top with satellites and stuff, then I thought: Why am I even doing this?
This planet means nothing.
These resources mean nothing.
Everything I harvest will fill up in some container SOMEWHERE that will eventually be full and then…
WHERE DO I TAKE THAT?
TO A VENDOR WITH $5000
It’s all so pointless.
Unfortunately it looks like that automatic option is “Hope Kinggath wants to make Sim Settlements Starfield Edition”.
I was about to buy, then learned that the “planets” are just 1km square pre-generated with invisible walls. Bleh. Surprised you got through to ng+
There is a lot of fun gameplay to be had! I wouldn’t disregard it simply for that. I’ve played HUNDREDS of house and this thread exists for me to express the shortcomings I’ve found.
If you REALLY wanna try it, I think there’s a Doritos promo that can get you a month of Game Pass free.
I think it’s at least worth the first playthrough.
You’re always welcome over to Elite Dangerous. There is so much more to do. Personally I have just started a real exploration expedition with some guys that will ladt about 11 months and will take us theoug 260.000 Ly. But I’d not recoment that to a new player. There is a lot to do to get your gear up, engineer it, get involved in BGS (simulation og political influence of fractions) etc. I have not touched the on foot combat part or the alien combat part either. And I am 1400 hours in. Although I feel pretty confident I also feel like a rookie
Come play Fallout 76. The Bethesda open world game that gamers forgot, but is better than Starfield.
It’s a totally different kind of game. No real point in comparing the 2.
Sures, completely different settings, but if your looking for a Bethesda fix it does the trick, IMHO, better than Starfield does. Didn’t have a great first year or so, but it had 5 years of active updates under its belt now, they have removed most of the stuff that players didn’t want and added in the stuff they do.
I’m someone who started playing 76 from the beta. I disagree with you. I think 76 is now an endless pinata. All they mostly add are stuff to unlock and events every once in a while then they repeat them a million times a year. I wanted more missions and I really wish they would bring back survival mode but make it better balance the pvp make base building work so you actually need to defend your base it would even be cool if you could steal from other players once you cracked open their base it something. I really don’t care very much for the endless seasons they decided to go with.
Not looking to pick a fight, but it doesn’t sound like your the target audience any more. PvP has been pretty much removed from the game because of the low engagement. Some of the in-world mechanics exist, but the majority of players don’t partake. What people really wanted when it came out was fallout 4 with buddies, which it pretty much is now. PvP is never gonna be good in the creation engine, too buggy and full of exploints, it’s meant for open world story building and it should stick with that.
Imo the reason pvp got so little attention is because of how poorly it was implemented. They could do it right and I bet it would be a lot more popular. But you’re probably right about me not being their target audience anymore.
I have thought about it! But to be honest, I’ve tried to get into 76 4 different times now and just haven’t been able to do it.
I know Fallout is supposed to be a game about survival, but practically having hard mode on at all times is a turn off for me in a serious where I appreciate the deep stories rather than the combat.
There is no survival / hard mode, that was removed few years back.
It’s actually kinda funny, Starfield has given Fallout 76 a player base boost. Lots of new players showing up saying they came from Starfield to get their Bethesda fix because they were disappointed like you. And in my opinion, the world is one of the best they have done.
The lack of quests was only a launch issue. They have had 5 years of expansions, NPCs, and added quests now.