Also a bizarre comparison. Cities 2 is a simulation game - they are very CPU intense games. The graphics are nice but it’s likely it’s problems with balancing the CPU demand and the graphics that is the problem, rather than the graphics themselves. Simulation bottlenecks will drop the FPS drastically, regardless of the graphics engine.
From what I’e seen of the game on Twitch, I think the performance issues aren’t game breaking. It seems the game runs fine if you reduce settings; while it’s far from ideal it looks playable.
But it will be damaging for the game. Mods won’t launch until after the game is launched, and that may be delayed further by time taken fixing the game post launch. For a game that suceeded in a very large part due to user content that may really harm the game’s success.
Linked article is nothing but Unreal Engine fanboy masturbation.
UE having better 3D performance than Unity isn’t really that much of a hot take. Unity got that much traction because of its really favorable licensing terms before the recent change.
Have you seriously not noticed how there’s this weirdo subset that feels the need to throat UE every chance they get?
Why does the author specifically mention UE and not any of the other engines on the market? Why not Source, which is renowned for being one of the most flexible and performant engines out there?
Have you seriously not noticed how there’s this weirdo subset that feels the need to throat UE every chance they get?
No, I didn’t but I’m also not diving into every tech subculture.
Why does the author specifically mention UE and not any of the other engines on the market?
My guess is because of its versatility and the rumor from a couple of months ago that Cities 2 was UE-based. As an open source proponent myself, I would like to see the CryEngine-derived Open 3D Engine (O3DE) or Godot to gain more traction but at least the latter is still lacking on some features other 3D engines have for ages – I seem to recall to read a few weeks ago that shader stuttering is still a thing even in the newest Godot release. I don’t think any shipped product is using O3DE, so using that would be a big gamble for a relatively small development studio.
Why not Source, which is renowned for being one of the most flexible and performant engines out there?
Source 1 is pretty outdated and Source 2 is used by Dota2 and two FPS games.
The worst thing is when people who have absolutely no clue about game development believe advertisements and hype and get really opinionated about stuff they know nothing about, such as engines, tech or techniques.
Linked article is nothing but Unreal Engine fanboy masturbation.
Those people are fucking weird.
Also a bizarre comparison. Cities 2 is a simulation game - they are very CPU intense games. The graphics are nice but it’s likely it’s problems with balancing the CPU demand and the graphics that is the problem, rather than the graphics themselves. Simulation bottlenecks will drop the FPS drastically, regardless of the graphics engine.
From what I’e seen of the game on Twitch, I think the performance issues aren’t game breaking. It seems the game runs fine if you reduce settings; while it’s far from ideal it looks playable.
But it will be damaging for the game. Mods won’t launch until after the game is launched, and that may be delayed further by time taken fixing the game post launch. For a game that suceeded in a very large part due to user content that may really harm the game’s success.
UE having better 3D performance than Unity isn’t really that much of a hot take. Unity got that much traction because of its really favorable licensing terms before the recent change.
Have you seriously not noticed how there’s this weirdo subset that feels the need to throat UE every chance they get?
Why does the author specifically mention UE and not any of the other engines on the market? Why not Source, which is renowned for being one of the most flexible and performant engines out there?
UE fanboyism is real and it’s fucking weird.
No, I didn’t but I’m also not diving into every tech subculture.
My guess is because of its versatility and the rumor from a couple of months ago that Cities 2 was UE-based. As an open source proponent myself, I would like to see the CryEngine-derived Open 3D Engine (O3DE) or Godot to gain more traction but at least the latter is still lacking on some features other 3D engines have for ages – I seem to recall to read a few weeks ago that shader stuttering is still a thing even in the newest Godot release. I don’t think any shipped product is using O3DE, so using that would be a big gamble for a relatively small development studio.
Source 1 is pretty outdated and Source 2 is used by Dota2 and two FPS games.
The worst thing is when people who have absolutely no clue about game development believe advertisements and hype and get really opinionated about stuff they know nothing about, such as engines, tech or techniques.