Have you seriously not noticed how there’s this weirdo subset that feels the need to throat UE every chance they get?
Why does the author specifically mention UE and not any of the other engines on the market? Why not Source, which is renowned for being one of the most flexible and performant engines out there?
Have you seriously not noticed how there’s this weirdo subset that feels the need to throat UE every chance they get?
No, I didn’t but I’m also not diving into every tech subculture.
Why does the author specifically mention UE and not any of the other engines on the market?
My guess is because of its versatility and the rumor from a couple of months ago that Cities 2 was UE-based. As an open source proponent myself, I would like to see the CryEngine-derived Open 3D Engine (O3DE) or Godot to gain more traction but at least the latter is still lacking on some features other 3D engines have for ages – I seem to recall to read a few weeks ago that shader stuttering is still a thing even in the newest Godot release. I don’t think any shipped product is using O3DE, so using that would be a big gamble for a relatively small development studio.
Why not Source, which is renowned for being one of the most flexible and performant engines out there?
Source 1 is pretty outdated and Source 2 is used by Dota2 and two FPS games.
Have you seriously not noticed how there’s this weirdo subset that feels the need to throat UE every chance they get?
Why does the author specifically mention UE and not any of the other engines on the market? Why not Source, which is renowned for being one of the most flexible and performant engines out there?
UE fanboyism is real and it’s fucking weird.
No, I didn’t but I’m also not diving into every tech subculture.
My guess is because of its versatility and the rumor from a couple of months ago that Cities 2 was UE-based. As an open source proponent myself, I would like to see the CryEngine-derived Open 3D Engine (O3DE) or Godot to gain more traction but at least the latter is still lacking on some features other 3D engines have for ages – I seem to recall to read a few weeks ago that shader stuttering is still a thing even in the newest Godot release. I don’t think any shipped product is using O3DE, so using that would be a big gamble for a relatively small development studio.
Source 1 is pretty outdated and Source 2 is used by Dota2 and two FPS games.