I hope that ArenaNet understands, why WildStar (also ncsoft) died. I still think that by far the majority of GW2 (or rather MMO in general) players are not hardcore raiders but casual players who very much enjoy a chill open world experience with some optional challenges thrown in for good measure.
They should always strive to create a “chill open world experience with some optional challenges thrown in for good measure”, because that is what makes the game successful. Being able to play on your own time and feeling forced to login, is something GW2 does very well.
They had that. The Triple Trouble was the peak of chill game design. An optional sideboss on a map where it didn’t annoy anyone and rallied the entire community because it was just that fucking hard. Now Anet thinks slapping the main story resolution on raid-training difficulty and locking expansion features behind it is the same.
I hope that ArenaNet understands, why WildStar (also ncsoft) died. I still think that by far the majority of GW2 (or rather MMO in general) players are not hardcore raiders but casual players who very much enjoy a chill open world experience with some optional challenges thrown in for good measure.
They should always strive to create a “chill open world experience with some optional challenges thrown in for good measure”, because that is what makes the game successful. Being able to play on your own time and feeling forced to login, is something GW2 does very well.
They had that. The Triple Trouble was the peak of chill game design. An optional sideboss on a map where it didn’t annoy anyone and rallied the entire community because it was just that fucking hard. Now Anet thinks slapping the main story resolution on raid-training difficulty and locking expansion features behind it is the same.
Insanity.