They had that. The Triple Trouble was the peak of chill game design. An optional sideboss on a map where it didn’t annoy anyone and rallied the entire community because it was just that fucking hard. Now Anet thinks slapping the main story resolution on raid-training difficulty and locking expansion features behind it is the same.
They had that. The Triple Trouble was the peak of chill game design. An optional sideboss on a map where it didn’t annoy anyone and rallied the entire community because it was just that fucking hard. Now Anet thinks slapping the main story resolution on raid-training difficulty and locking expansion features behind it is the same.
Insanity.