@allpoints @V0ldek @BlueMonday1984 Oh it’s clear why the people on the TOP want the dystopia.
What baffles me is the people on the bottom who want them.
Half-German, Half-Chinese, Half-Canadian, all-bad at math, currently living to her consternation in the People’s Republic of China.
@allpoints @V0ldek @BlueMonday1984 Oh it’s clear why the people on the TOP want the dystopia.
What baffles me is the people on the bottom who want them.
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@juergen_hubert No, I don’t. I’ve only ever seen one German RPG, and that wasn’t it.
@juergen_hubert Well “introduced” if you ignore practically every game made for almost 15 years before it. 🤣 (I know what you mean. I just think it’s funny wording!)
@juergen_hubert I like a good rules *framework* with a small, consistent, easily-extensible set of core mechanisms that can be used for everything else.
If the rules then show how to use it for everything else (like C&S 3.0+) that’s icing on the cake.
What I don’t like is games with incoherent, inconsistent rules for everything that don’t interact well with each other (like AD&D’s entire combat system from surprise through initiative through actual combat, including unarmed combat).
@zbyte64 They justify it the same way that the workers of the South justified slavery, or the way that workers in the west justify sweat shops.
Ignoring it, or making shit up.