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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Mmmhmmm. Just imagine every few hours the game updated boosts to (for example) specific dungeons. If one has been popular then the nect interval you have a -10% loot and xp (number taken out if my arse). And these numbers posted clearly in and out of game. I think it wouldn’t take too long before minmaxers have identified breakpoints for when each dungeon is “profitable”. And not too long after that evegy dungeon would be about as profitable as every other.

    I wouldn’t mind at least trying such a system. Think it would be neat.



  • Something I have found immensely useful is the filter on the activity panel, top-right of it. Being able to easily highlight for eample abilities that does something with vulnerability gives me so much better overview. Really helps me determine where to put the points when I’m too lazy to tab to a guide.

    Aöso Fextralife have a bunch of build guides.


  • So watched the rest of it.

    • Had a big rant about “forever GM whine”. Talked how the “burden” could be mitigated and shared. But very ranty.

    • Felt the pace slowed down and they started to drag things out. Partly because they got into a series of systems I’m not too interested in, really narrative and often GM-less games. Wanderhome, Bleak Spirit, Good Society and Miss Bernburg’s Finishing School for young ladies. Just not my cup of tea. But the very creative presenters had lots to say about these systems.

    • Some sections towards the end about game engines and rpg designing.

    • Lightning round with another bunch of systems.

    All in all well worth the two hours the video took watching.