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Joined 1 year ago
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Cake day: June 2nd, 2023

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  • I’m pretty certain Excel supports scroll lock. It lets you scroll the sheet with the arrow keys instead of moving from cell to cell (also last time I tried you could go to the ribbon menu with the slash key, like in the good ol’ Lotus 123 days). Wouldn’t be surprised if it also works in other spreadsheet programs.



  • Had to do x km/day on the static bike, because fat.

    Got no time for that.

    Old static bike, with mechanical revolution counter.

    Unscrew spinning cable that feeds from the bike into the counter.

    MacGyver Lego contraption, with motor, with a pointy bit that fits where the cable would go.

    Motor goes brrr, do required km in seconds, plug cable back in, rinse and repeat;, parents never find out (I “exercised” while they were working).

    Still fat. 😞



  • Dragon 32, if I recall correctly.

    Mostly try to learn some basic (probably was too young for that), play some games, and try to get the cassette to work. It almost certainly wasn’t the right computer for a kid my age.

    Later, if I recall correctly, some model of Atari ST, which again was mostly wasted, though it introduced me to graphics editing, and some 16MHz (with turbo on!) 286 computer with a 65MB hard drive and CGA graphics (later upgraded to EGA and eventually VGA, though that might have been with a later 486), which introduced me to DOS (and extended and expanded memory), WordStar, dBASE 3, Lotus123, LucasArts and Sierra adventures, Wing Commander, a multitude of CRPGs, and eventually Windows 3.x.

    I didn’t really get online until I went to the university, back in the glorious days of Yahoo, and the much superior Altavista, surfing on Netscape, before Internet Explorer ruined everything.

    There were some great SGI Indigo machines (my first contact with a Unix type OS) and a prehistoric VAX machine with actual dumb terminals (never saw the actual server, sadly) for us to practice with there at the university, though, so that was great (though it didn’t make up for the Pascal).






  • It’s because the people leaving negative reviews now are the opposite of haters.

    We’re the people who still gave a damn, who were willing to put the effort to play the game, who found at least part of it entertaining enough to keep playing despite all the frustrations, who dared hope that the next quest or world or NPC would bring back the feeling of playing the old Bethesda games.

    We’re the people who the game finally managed to break despite how much we tried to enjoy it. Who gave up in frustration after the last crash made us lose all the time we’d spent customizing our ship (my case), who lost the will to play after realising we knew what we’d find behind that corner or locked door because we’d already encountered them half a dozen times in exact copies of the same building in half as many planets, who after weeks of trying to find the same sense of wonder we’d found in previous Bethesda games finally gave up after the umpteenth unfulfilling quest bland generic NPC, or cookie cutter location.

    And we’re the people who, even after all that, still had enough respect for a company that had once made games we’d loved not to post a negative review… until, instead of acknowledging the game’s faults and trying to fix them, Bethesda started attacking reviewers for their opinions and defending their poor design choices.