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Joined 1 year ago
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Cake day: July 7th, 2023

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  • When I started playing VS, I was struck by how much the chest opening animation FELT like a slot machine - it was weird to encounter what normally feels like a predatory experience and have it NOT be trying to take your money.

    I’m torn on whether it’d be good for more games to do this (mimic gambling without the predatory pricing associated with it) - on the one hand, it would provide alternatives to actual predatory games, like Gacha games, that won’t leave people poor, but on the other hand it also normalizes the concept as a legitimate gaming mechanic. This not only opens the door for more publishers to utilize the mechanic maliciously, but I also worry about what it might do to our brains to be constantly exposed to slot machine equivalents (moreso than they already are with gaming).


  • As of right now, the button is just a toggle that will turn on the feature to hide read posts in your feed, but won’t restore hidden posts (as you found). If you want to see your hidden posts, you can go to your profile (center button on the bottom buttons) and you can unhide a given post from the post itself.



  • Not sure if this is different depending on the backing browser, but my experience with this is that it works great to open the link, but when you hit the back button to go back to Voyager, you get kicked out to your home page instead of back to the thread you were in.

    This might not be caused by opening a page in the same browser as the PWA (could be due to issues with the back button that I think we’re fixed in the latest build? Or was that about the native apps? Can’t remember) but I’ve been assuming that’s part of the issue 🤷‍♂️











  • I never got deep into StS, so it’s possible I don’t get what a good run looks like, but I’ve always felt like StS is about eking out a win by the skin of your teeth and careful choices - MT, by contrast, is more all or nothing. You’ll either wipe before you make it to the final boss or you’ll breeze through it without breaking a sweat.

    MT is about building the most broken combos you can - it doesn’t always work out that way, but there’s nothing sweeter than taking down the final boss 3 turns early.

    I highly recommend the expansion: the shards mechanic adds a really great push-your-luck mechanic. Originally I was wary of taking more than 10 or 20 shards over a run, because it makes each fight harder, some in some particularly frustrating ways, but a good infusion or the right upgrades on a card can make a failing run into a winner.