Wizened (and withering) game developer, Monster Hunter and Genshin Impact enjoyer, occasional music maker, and unapologetic leftist.

Games matter. But people matter more. ♥

  • 3 Posts
  • 16 Comments
Joined 1 year ago
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Cake day: June 17th, 2023

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  • Looking at it on my desktop right now, I’m seeing everything I’d expect, for both local and federated communities. Most typically lately, I’m browsing on my phone, but that’s just hitting my instance directly via mobile Firefox, not using an app, so I can’t imagine that would have meaningfully different results.

    Sounds most likely that this is just a perceptual thing where I’m not consciously realizing that communities Y and Z are posting way more frequently than community X, making me feel like I’m “missing” posts from X that are then trivially found when I go to X directly.

    I’ll keep an eye out for this a bit more consciously for the next little while and see if that’s what’s actually going on.




  • Yeah, this is me. Coming up on two decades in game dev, and I’ve always cared way more about building things that are genuinely robust and also make sense to humans, but everyone just wants “fast and cheap”, thinks documentation is a waste of time (“you can just talk to people”), doesn’t understand “tech debt” as a concept at all, and refuses to prioritize tools work because “it’s not player-facing”.

    All software is rushed software.
















  • I was frustrated by certain aspects of how my team was run, so when that position became available, I applied for and moved into it, thinking I could make some changes that would make the team function better.

    I did make some of those changes and they have helped, but I’ve also found it really challenging to carry responsibility for delivering things that I can’t work on directly. I used to solve problems by writing code; it’s much different to solve problems by coaching people.

    I do have stronger relationships with my colleagues now, since I spend more time communicating with them vs. being head-down in code all the time, and that’s kind of nice, but I’m definitely missing the hands-on work