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Cake day: October 22nd, 2023

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  • XyliaSky@sh.itjust.workstolinuxmemes@lemmy.worldLinux users when
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    10 months ago

    I’ve got a Steam Deck, and just installed Bazzite onto it, and I’m currently wishing that installing everything was as simple as this. Back when I used Linux daily there wasn’t this whole idea of “rootless” and immutable and sandboxed environments, and just figuring out how to get yad installed for steamtinkerlaunch to work had me faffing about with Nix and Fleek and Distrobox, and they’re all neat if I had the time to learn them but long story short I wish everything was package managers with a simple GUI.








  • Apparently elsewhere in the thread people are saying the AI may not be as good.

    I remember seeing Half-Life on my friend’s older brother’s computer as a kid, and I never played it. I did play 2, and by the time I considered playing 1, I grabbed Black Mesa because it just looked so much nicer. I enjoyed it for sure. But I also played it before they finished so maybe I should go back and play it again.



  • How is “you can’t make an equivalent product using Windows” subjective? My bad on that, I took it as a factual claim because that’s how I read that.

    And don’t get me wrong, I’m really no Windows fangirl. I prefer Linux. (OpenSUSE Tumbleweed KDE always felt like home to me) I just think as an enthusiast and user of these products being honest about where they stand is important. And at least for a world where games and their associated tools are made for Windows first, there are still some valid edge cases where installing Windows on a Deck or any other handheld PC makes sense.

    So, if we’re sharing opinions, let me get yours perhaps instead of just going at each other with snark? Why couldn’t Windows be used as the base for a handheld gaming device? I could definitely see an argument about the poor UI for handheld usage, but you can set it to boot right into the new gamepad UI which is essentially just steamOS’s game mode environment, which mostly solves that.

    It’s definitely not as polished, and there are still some things that aren’t great (the software for using the gamepad itself, for example. It just isn’t as automatic as over in steamOS, which is one of my primary complaints. But that could be addressed by any OEM or Microsoft directly, if they chose to do it. Whether they would, or they’d get it done as well as what’s going on in steamOS is obviously another question.