Probably Ouija: Origin of Evil. Others we’d note in particular:
- Oculus 2014
- Dark Skies 2013
- The Veil 2016
- The Lords of Salem 2013
- The Hunt 2020
- M3GAN 2023
- Jessabelle 2014
- Dashcam 2022
Probably Ouija: Origin of Evil. Others we’d note in particular:
Depends on your horror tastes, of course. We have no interest in Martyrs or A Serbian Film type stuff even if Baskin was pretty redeemable on general weirdness, and we all know there’s plenty worse than any of those out there.
Maybe most people who watch Baskin tend to venture even further out, but it seems like a notable watershed point to me.
I think they’re sad, creatively bankrupt exercises that generally shouldn’t get made, but on the other hand, it’s good when they at least do different things or bring real ideas to the table. Tons of horror movies really aren’t very good, so you’d expect doing a good thing better to be a slam-dunk, but it’s rare for a remake to actually take that and execute. Even a frame-by-frame remake has the potential to do better and bring out the best in a proven idea, or even fix something that wasn’t appreciated from the many limitations a lot of old horror worked under. That’s one aspect more specific to horror that makes remakes potentially a lot more useful to do, but it’s still an issue that people making remakes happen are usually doing it because they don’t have something better.
Friday the 13th (2009) did a great job mixing polish, old ideas, and tongue-in-cheek series self awareness that all make it a fun way to enjoy what was good as well as what was bad about the early F13 movies. Then you have things like Shutter, where the remake is basically the same but still manages to be worse at every opportunity on top of the weird and pathetic jingoism. That was just ugly all around, and pollutes the movie space, so now we have to be forever careful to clarify Shutter (2004) instead of Shutter (2008), because the only thing seeing the remake does is reduce the impact of seeing the better movie.
For my partner and I, it’d surely have to be Baskin. I’m actually surprised to see a thread like this without it.
They’re Inside comes to mind next, but for more story reasons than just the freaky goings on.
Get a controller with underside buttons. I also consider stick-clicks an abomination, but it’s great now that there are under-buttons we can hard-remap to L3 and R3.
8BitDo Ultimate Bluetooth controller has some awful ergonomics on several things, but the underbuttons are excellent examples.
The slightly more bulbous wings on the 360 controller actually do a lot for ergonomics, but it’s very hand-sized based. For me, the 360 is almost perfect in how the wings tuck into my palms. With the controller about 6 or so inches in front of me, my arms are at a natural angle with wrists straight and the controller is securely held without even a finger on it, and I can press any button without even having to brace it. Take even a little of those wings away, and that gets lost, and edges instead of the smooth roundness get annoying. My partner on the other hand, would need a smaller controller to get that same feel or to cross-thumb the dpad as easily as I do. As much as I originally preferred the symmetry of the playstation layout, I have to give the nod to the xbox layout for being able to dpad with the right thumb.
We desperately need controller makers to stop acting like controllers are one size fits all, when that’s not even close to true.
Jeez, the laziness of reviewing it based just on the store page. It’s been in early access for like five years, getting better every update, and not one person there can even bother to actually play the game they recommend to others?
Cactus is probably the single best mastery/arcade style twin-stick shooter out there. Don’t let the cute looks fool you, while this game is solid to just enjoy, the chaining and level design offer great challenge if you want it, and the way each character changes both the basic play and the way you chain a level show a just fantastic design level.
It usually goes $5 in sales, but it’s still crazy we can get games that good for so little.
I used to be very patientgamer, but my patience model changed after finding again and again that buying late meant devs had wholly moved on from a game by the time I got it, and would hardly ever do basic needed fixes, things that needed to have been talked about earlier in the project. I also noticed how some early access sales would take years for the price to go up and then back down again for what amounted to only a few dollars of savings. Savings that, as I watch games I’m interested in fail in obscurity over and over, I don’t feel quite right about strictly withholding from the few devs taking chances on such projects for me, on top of not being around to try and help the project deliver a better game to players.
So, now I do buy some games in early access or even newly released, where I can poke the dev while they are still around, and my patience includes waiting for games to get through those after-buying growing pains instead of just waiting for them to drop into the discount bins, mostly forgotten by their devs and players both.
I’m still generally more strictly price-patient on most anything larger scale, both by devs and by audience.