Paizo originally wanted to get rid of ability scores and just use modifiers with 2nd Edition, but they were afraid of a D&D 4th Edition schism happening and didn’t make the change when they were releasing it. Now they have the perfect opportunity to make the shift without angering the playerbase.
What I have heard is that they haven’t quite finished working out how the change from attributes to modifiers will be implemented, but it is something being handled with the official changes of the remaster. What they have said so far is that we will still have the ability to raise ability modifiers above 18, we just don’t know how it will work yet.
Honestly, I think that makes more sense now that Paizo has proposed the adjustment.
In addition to what @[email protected] said, we also have [email protected] and [email protected] that I’m hoping will be more geared towards GMs rather than players.
Possibly. I am out of town at the moment but should be back Saturday and can look into it sometime on Sunday.
I am now. I need to set up a feed that lets me know when new releases come out.
Normally I run PFS at our local lodge, so not that interesting.
I am working on getting Foundry set up to run Beginner Box -> Troubles in Otari -> The Slithering, with some quests and bounties thrown in randomly with an old group that all moved to different regions. I want to follow that up with Abomination Vaults (new characters), and then possibly do something homebrew. I’m starting a masters program in the fall, so pre-built stuff, rather than homebrew is probably what I have to stick with while I juggle school and work.
I want to use the official adventures to work on my improve, storytelling, voices, etc., so that when I do have the bandwidth to build a homebrew campaign, I’m already well practiced at those skills.
The Pathfinder Society will automatically take care of this for you during your downtime. You can see the rules on it in the Organized Play Guide.
The Pathfinder Society takes care of its members by removing most ongoing nonpermanent negative conditions and repairing agents’ damaged gear to the condition it was in at the start of the scenario.
The following conditions are not automatically removed and must be cleared from the character before the end of the adventure or the character ceases to be available for organized play:
- Death
- Permanent negative effects, including polymorph or petrification
- Curses
Note that repairing damaged gear does not include resupplying consumables such as ammunition, potions, or talismans.
That’s a great idea. I had thought about posting in one of their announcement posts, but messaging them directly might be a better route.
I think the closest thing that exists currently in PF2e official APs would be Blood Lords. I haven’t played it, so I don’t know how close to gothic horror it is, but it’s the only really undead-themed one out right now.
There is also Malevolence and Night of the Grey Death, which are both horror themed. Based on the descriptions, Malevolence is more haunted house themed and Grey Death is more culty-themed. I haven’t played either of these as well.
You might also look at the case files in Dark Archives; while not a full blown adventure path, they do hit on more of that Cthulu-esque dark fantasy.
Thank you for joining; happy to have you here and happy to be able to provide something back to an awesome community.
Yeah, fitting into buildings and dungeons was my first thought. Having the extra reach is going to be balanced pretty well with either carrying around shrink potions or always dealing with squeeze mechanics.
So I checked out Calckey this morning and it looks really nice. I’ll add both to my list of projects.
I could put up a Matrix, I’m not sure when I’ll get to work on it, and I have some cleanup work I need to do on this instance, but I might be able to look at it on Monday.
For Mastodon/Clackey, I use Mastodon for my other fediverse account, which is more public facing and doesn’t have anything TTRPG related (all connected to this account), so I wasn’t thinking about setting it up, but I might consider putting one up, sometime after the Matrix instance goes up.
Glad to have you as part of the community!
I’ve recently started a battle oracle in PFS, but that really seems like the only one that is viable. Ancestor sounds really cool, but the idea of having to roll flat checks every time I do something seems incredibly burdensome to the table. Many of the others also make me feel like they would impact the fun of other players as well.
I actually generally run in person with a hardcopy of the PDF. I was considering making the switch to a tablet of some sort, but wanted something that I could mark up and make notes in the margins. That does make me think that I would probably lose my color-coding highlighting.
Normally I would say that it would be up to the community and make a post about it (I’m not trying to be a dictator) to let the people who use this community decide.
However, in reviewing the modlogs and talking to a couple of other admins/mods that I know, the behavior of at least a portion of their members does not fit the rules of this community, nor does it align with the views of Paizo, so it is blocked moving forward.
I am happy and available to discuss this decision if anyone has comments, questions, concerns, or complaints.
ETA: I did review the reports and another mod had resolved them before I saw them; just wanted to make it known that I am watching those, even if I can’t be around to handle them all the time (shameless plug for looking for mods advertisement).
I haven’t run either one as well (planning to start this fall with BB -> Troubles), but something easy to throw in are quests and bounties; one is specifically The Road From Otari
, and some of the others could probably be worked in pretty easily. They take about an hour to run, so they won’t fill up a whole session, but might be something you can incorporate to flesh out the town.
The PFS scenario Bandits of Immenwood
also takes place between Otari and Absalom, it should take about 4 hours to run; it’s balanced for levels 1-4, so it should fit anywhere in those two.
You could also look into Abomination Vaults, which takes place in and near Otari and maybe set up some hooks. There is overlap in levels between those two, but you might be able to set up some rumors or other minor events that allude to the other and then run AV after you finish this game.
I just really hated coming across a cool rogue/thief/assassin-like weapon (like kukris or a kris) on another character and being like “This would be great for my rogue” and then checking and realizing he wasn’t proficient.
Mostly flavor, but some mechanical. You won’t be casting wish in combat any more.
From the Ritual entry on AON (emphasis mine to highlight the changes from Wish as a spell):
Considering that Wish is supposed to be the end-all-be-all of spells, it makes sense that it would be a ritual rather than just a quick “wave my hands and say mumbo jumbo” cast as an afterthought. It now takes at least an hour, requires gathering other spell casters, multiple checks, and it fits the description of a ritual in that it can have more powerful effects than a normal spell.
Edit to add: I may have misunderstood your question. The adjustment I was referring too was the change from a spell to a ritual, not that rituals had been adjusted.