Queen Of Squiggles

  • 2 Posts
  • 25 Comments
Joined 1 year ago
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Cake day: June 6th, 2023

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  • I’m fairly certain it isn’t, at least in the core engine. The dev team works really hard to make sure every feature going into core is:

    • useful for many/most users
    • impossible to create otherwise
    • has significant community demand.

    Things like eye tracking are more likely to be done in add-ons, GDExtension, and the like. You’d have better luck looking for an addon or C++ library that could get integrated





  • Hey there! Glad to see a Godot community on Fedi! I’ve posted a bit in [email protected] about it, but today I was working on more back end stuff for my game.

    It’s a slime rancher inspired farming game that takes place in a magical forest.

    The back end work I was doing is sprucing up my print statements with logging levels, rich text formatting, and scaffolding for generating log files. I also was working more on my mod loading framework which would allow users to make content that gets loaded into the game. I do this with some global scope registries and custom resources.

    Also I’m doing all of this in C# and open source under GNU GPL3