• 0 Posts
  • 7 Comments
Joined 1 year ago
cake
Cake day: June 10th, 2023

help-circle





  • Olon97@beehaw.orgtoChat@beehaw.orgStudy and learning tips
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Search YouTube for Justin Sung and watch a bunch of his videos.

    If you made it through HS by paying attention in class, turns out you were doing that part right. Rapidly switching from watching a lecturer to trying to write everything down in shorthand is not necessarily better than just focusing on the lecture in the moment and processing some form of notes afterwards.

    Many university classes provide lecture notes / digital versions of the slides and/or allow you to record audio during lectures. Pay attention in the class, then later that same day go over the slides again with some sort of system that works for you (sketch notes are good due to double encoding).

    The biggest mistake many students make is assuming that rereading the textbook the day before the test is a good way to study. It’s one of the worst. Good reviews involve application/ creation. Try writing and answering what you think the test might ask.

    TLDR: Watch Justin Sung’s channel.


  • I’m with you. 95% of my enjoyment came from playing co-op with my childhood best friend (using discord for voice chat) who I had fallen out of contact with. When we encountered the (many) bugs, we had a good laugh and kept on going.

    The 5% that actually came from gameplay? Hmm… Faschnacht was always a hoot. Creative camp builds was also a highlight (basically fallout 4 base building, but other humans actually get to appreciate your creation).

    I tried picking up the game on PS5 recently and without the social piece it just seemed like an insurmountable grind (ex. how do I get the mutations I want for a fresh account? How long will it take to unlock backpack space again?)

    Still, due to circumstances, co-op FO76 ended up being one of my top 5 gaming experiences in my last 40 years of video games.


  • Sure! Gallery walk experiences of anything that can be represented with a 3D model is a fairly straightforward first step for VR in the classroom. This last year I had students use the “nanome” app to look at receptor proteins and the compounds they interact with and they can attempt to see where they think the active site might be as a 3D puzzle exercise.

    For a while, Labster was doing interesting work in the VR space with immersive Biotech labs (they gambled on Google’s VR hardware and software platform and pivoted to remote learning apps when Google dropped support). I liked how they made it safe/memorable to mess up a lab. For instance, there was a chemistry lab where it would tell you to wear goggles but would continue the experience if you didn’t actually do the goggles step. At a later stage, if you mixed compounds wrong, the reaction explodes and if you hadn’t worn goggles, you go “blind” (game over / restart level). Students talk about such moments amongst themselves as if they’re discovered an Easter egg, and when you instruct them to wear goggles during a real lab they are a little faster to comply. :)


  • Here from Reddit (Apollo user).

    I am a HS Biology teacher with a previous career in game development. Very involved in gamification and VR in education (creating in VR, the apps that can be used in a classroom are lacking at the moment).

    If it dates me, I had a Digg account back in the day and have spent more time on MySpace than Facebook.