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Cake day: June 21st, 2023

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  • KurtDunniehue@ttrpg.networktoRPGMemes @ttrpg.networkMy brain hurts
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    1 year ago

    The secret is to not work from what you’d like to do, but to work backwards from what your players want to do.

    Seriously, throw out all the prep you have that isn’t landing, and just ask your players what kinds of things they want to do. Then, make stories inspired by the actions or accomplishments they want to undertake.

    … This does require that your players have some idea of what they want to do, though. If you have checked out or uninvested players, there’s essentially nothing you can do I’m afraid.

    So now I will soapbox to the players reading this: Your job is to be invested in the game. If you don’t put energy into being invested, you’re not fulfilling your side of the arrangement at the table.




  • I don’t think those advancements were categorically good, or were the morally correct things to occur. I won’t go through them all, but just because something has happened, doesn’t mean it was inevitable, or that it was a good thing to have happened and the world is better for it.

    But putting that aside, the clearest difference that I see between those advancements and Machine Learning (A subset of Artificial Intelligence research), is that Machine Learning always takes datasets to train the system. As a result, the Machine Learning Generation truly isn’t coming up with something new, it is just repackaging the work of other people. This is further morally fraught, as you have made a system with the aim to make the work of people irrelevant, while using their own work to do so without their consent.

    And as to your proposition that artists shouldn’t have to make money to live, I agree wholeheartedly. But this technology isn’t going to lead to that future. It is currently being used by people with means to make more money by cutting out the people who would have to be paid to make creative works. Machine Learning already did this with language translators.

    When Google Translate was getting somewhat good in the early 2000’s, many companies fired their foreign language translators. What they discovered quickly is that the technology wasn’t quite there yet, so they had to hire them back. But by and large, they didn’t hire them back as translators, but as editors, who would clean up the bad translations from Machine Learning language translation software. We’re currently on the same trajectory with this technology for a wide swath of creatives.

    This is bad for right now, the foreseeable future. I do not foresee a future where we are freed from needing to exchange a majority our waking-lives for money, and this technology will only perpetuate that reality.

    That all sounds really dramatic and escalating

    And yes I do believe you’re being rather dramatic by implying that I’m a luddite who doesn’t want technology to work at all. I want technology to work for people, not the other way around. I want the Jetsons future, where people work a minority of their lives, not the majority, where we can focus on quality of life over vainglorious pursuits that ultimately benefit the idle rich. The trajectory of this technology will ultimately only benefit those who don’t need to work to live.

















  • A tale that is perpetually dark in tone becomes tiresome very quickly. It needs to feature the occasional ray of light for contrast and to create a sense of hope. Monsters and other terrors must be offset with creatures that are kind and lovable, giving the characters even more reasons to stand against the darkness. Here are a couple of ways to add glimmers of light to a tragic tale:

    • In a land as dreary as Barovia, take the time to describe the occasional scene of beauty, such as a pretty flower growing atop a grave.
    • Make sure that the heroes have contact with NPCs who are honest, friendly, and helpful, such as the Martikovs in Vallaki or the Krezkovs in Krezk.

    -Curse of Strahd, Introduction. Marks of Horror. 2016.