Came here to say this. Plus I would imagine a 5 year old would really enjoy the plot, the characters, and how great the world looks.
Came here to say this. Plus I would imagine a 5 year old would really enjoy the plot, the characters, and how great the world looks.
There are separate rankings for emulated runs versus original hardware runs. He (allegedly) submitted something as an original hardware run that was run off of an emulator.
Using an emulator, you can alter the game’s performance, change the speed, set a save state and revert to it if you fail at something, etc. and then play it back and record that. There’s no way to know if that’s what happened, but the video he submitted does not show that it was recorded using original hardware.
I mean, Amber Diceless is pretty light on the rules. If you know the source material, it’s pretty intuitive as well.
You should really be using “and/or” in those statements.
The one that I played the most of was Baito Hell 2000 / Work Time Fun. A weird almost Warioware style game, but instead of microgames that you played for 2 seconds, it was a job. Some of them were boring as hell, like capping pens at a pen factory, or sorting male and female chicks, but there was just something about it, where you got into a rhythm and just went. I could go for hours, capping pens while watching something on the TV I didn’t need to pay too much attention to, or retrieving golf balls, or some other weird mini game.
I still have my PSP, and I’ll still pull it out from time to time, just to play this game.
With upscaled images, you can prove who owned the original images, which is fine.
One game that no one’s seemed to mention is ANNO: Mutationem. It’s more of a hack and slash type 2D pixel style game, but the cyberpunk themes and settings are all there.
Back in the day we used to just call them “Doom Clones”. If it wasn’t for Doom (2016) we could have gone back to that.
As a Driller main, I always enjoy the Point Extraction and On-Site Refining.
In Point Extraction, I get to wander around and dig into walls to get the 'Quarks out, and if it’s the tall cave, I can just throw them down. It’s nice to go around the cave and explore and feel like I’m doing something.
As for On-Site Refining, I get to get the pipes up to the pumpjacks, taking the most direct routes, drilling through walls to make the shortest paths and be ultra efficient. There’s just something so satisfying about drilling through meters of solid rock to get right to a pumpjack.
Insert “They came after gamers” copypasta here.
Sparkling water tastes like the Sprite machine is broken.
I mean, by the time they finish it, he’s going to be over 100 years old…
You should play it on your reel-to-reel.