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Joined 1 year ago
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Cake day: June 18th, 2023

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  • Well yeah but imagine you had to do that on most lines of the code? It would become very distracting imho. If you are in a team with people that have a lot experience and or will learn more anyway this is fine. But if you are in a team with not very good programmers which “will never learn” because they have other stuff to do, you should be careful when using code like this. Though I would prefer in the former of course.














  • While the beginner box has been mentioned multiple times, i also want to mention the bounties (1-2 hours quests with a little bit of combat and exploration, easily extendible to 3-5 hours if you add some roleplay opportunity before and after) and what I consider bounty 00: torment and legacy. While the former cost you a few bucks (some of them have foundry integration you can buy alternatively) the latter is completely free and is made for people switching the system as far as I remember.

    While “torment and legacy” can be easily switched to wherever you want, the bounties are placed in a specific regions on Golarion, e.g. there’s one in Nidal having you fight Kuthonists or one in Osirion dealing with a young Sphinx. My group and I tried around some bounties with different pregens until we were ready to build our own characters and found a region for a longer campaign (avistan/golarion is very diverse in terms of settings).