I can’t really comment on your other points because I haven’t played any of those other games you mentioned, but this point stuck out to me:
The tooltips and info on skills and classes are lacking.
I’m honestly baffled by this. All of the tooltips and in-game documentation have been immensely helpful to me, as someone who’s pretty new to DnD and has never really played this type of game before. Being able to drill down into the tooltips is incredible, since everything is always a few hovers away, even the most basic beginner concepts. I don’t have to go digging through some in game manual to find stuff that was introduced at the beginning of the game, I just have to hover over a couple things and it’s right there.
I replied to soemone above with some criticisms of the tooltips. I am jist copying and pasting caise i am lazy and typing on a phone sucks. I think a lot of the information is vague. Take fear for instance, fear says it makes people fearful and that they will be easier to hit. How much easier to hit? Advantage? +1? If you check the linked description of fearful, it doesnt mention anything about being easier to hit. Other issues, spell descriptions dont provide aoe info, some dont even say whether or not they are aoe like acid splash. Other examples, chromatic orb doesnt tell you how much damage other types will deal, and If spells have surface effects, the effects are not linked or explained. Haste doesnt tell you how long the lethargic debuff will last. Cc spells dont say if enemies get a save each turn or not. Like this isnt just a few spells this is numerous spells and skills from many different classes. I jist think in a tactical turn based rpg, the info should always be clear.
I just think it is ridiculous that i cant make valid criticisms of a game i really like without getting downvoted. Like am i nitpicking? In some areas yes, but thats how you separate great games from masterpieces.
I can’t really comment on your other points because I haven’t played any of those other games you mentioned, but this point stuck out to me:
I’m honestly baffled by this. All of the tooltips and in-game documentation have been immensely helpful to me, as someone who’s pretty new to DnD and has never really played this type of game before. Being able to drill down into the tooltips is incredible, since everything is always a few hovers away, even the most basic beginner concepts. I don’t have to go digging through some in game manual to find stuff that was introduced at the beginning of the game, I just have to hover over a couple things and it’s right there.
I replied to soemone above with some criticisms of the tooltips. I am jist copying and pasting caise i am lazy and typing on a phone sucks. I think a lot of the information is vague. Take fear for instance, fear says it makes people fearful and that they will be easier to hit. How much easier to hit? Advantage? +1? If you check the linked description of fearful, it doesnt mention anything about being easier to hit. Other issues, spell descriptions dont provide aoe info, some dont even say whether or not they are aoe like acid splash. Other examples, chromatic orb doesnt tell you how much damage other types will deal, and If spells have surface effects, the effects are not linked or explained. Haste doesnt tell you how long the lethargic debuff will last. Cc spells dont say if enemies get a save each turn or not. Like this isnt just a few spells this is numerous spells and skills from many different classes. I jist think in a tactical turn based rpg, the info should always be clear.
I just think it is ridiculous that i cant make valid criticisms of a game i really like without getting downvoted. Like am i nitpicking? In some areas yes, but thats how you separate great games from masterpieces.