Electronic games can help treat mental health conditions, but studies that would enable their development in a scientific environment and address possible addiction concerns are still lacking
Disclaimer: I’m writing it how I understood your comment through myself.
Personally, I’ve found immersive roleplay in video games to be incredibly therapeutic. As well as creating some distance from personal trauma and being able to kind of exist in a space outside of yourself, it creates opportunities to have experiences that you could never (and potentially should never) have in real life.
Exactly the opposite for me. I started playing games again (at around 17 after almost stopping while being 12-15 years old) to deal with, eh, teenage trauma, thinking that’ll help.
But it didn’t, it’s just like sleep, a way to skip time. You may skip years like that. It’s not good, actual life is still better.
It can be a space where you can push your own comfort zone and stretch your confidence and capabilities.
See, this is not true. Game characters work in different ways than real people.
Anyway I think most people have sufficiently vivid imagination for games to be inferior for this kind of thing.
Panic and anxiety in the actual life are the problem. Playing more video games or reading more fiction won’t help that, because these likely have a therapeutically findable reason.
Games consistently work in a discrete way, check these marks - you won, forget one - you lost, or something like that. Life doesn’t work like that. Life doesn’t break even when things break in your hands if you don’t stop. Also life is finite, we live and then we die. There are things impossible to get right, things impossible to understand, things impossible to try again, things where there’s nothing to understand.
I’ve definitely seen people who don’t seem to benefit at all from roleplay, but I’ve also seen it be a means for people to open up and develop confidence and self-determination. I think it really depends on the person and their life.
As far as sleep, it’s a lot more than a way to skip time. You do some of your best learning in your sleep.
Yes, my comment is hardly comprehensible now for me, I wouldn’t understand it if I weren’t, eh, me.
I meant that a bit of playing some games (where writing and roleplay and other things not too strongly defined by mechanics are more important) is good.
Just preparing for real life events or processing some trauma via games where you can win or lose depending on some clear objectives won’t work. Like Paradox strategies, these suck you in easily, but I don’t think there’s any good influence in them. Or like MMOs.
As far as sleep, it’s a lot more than a way to skip time. You do some of your best learning in your sleep.
Yes, bad way to say it.
I love the Tao te Ching. It’s good stuff.
Yes, it says what I was trying to say much clearer and many other smart things, so.
When I say roleplay, I don’t mean like a game with some roleplay-oriented objectives and scripted progress, or a bit of casual RP in a game between players who just run into one another.
I mean like months of deep immersion into characters and arcs that culminate in some really crazy and emotional stuff.
Disclaimer: I’m writing it how I understood your comment through myself.
Exactly the opposite for me. I started playing games again (at around 17 after almost stopping while being 12-15 years old) to deal with, eh, teenage trauma, thinking that’ll help.
But it didn’t, it’s just like sleep, a way to skip time. You may skip years like that. It’s not good, actual life is still better.
See, this is not true. Game characters work in different ways than real people.
Anyway I think most people have sufficiently vivid imagination for games to be inferior for this kind of thing.
Panic and anxiety in the actual life are the problem. Playing more video games or reading more fiction won’t help that, because these likely have a therapeutically findable reason.
Games consistently work in a discrete way, check these marks - you won, forget one - you lost, or something like that. Life doesn’t work like that. Life doesn’t break even when things break in your hands if you don’t stop. Also life is finite, we live and then we die. There are things impossible to get right, things impossible to understand, things impossible to try again, things where there’s nothing to understand.
I’d rather read Dao De Jing.
I love the Tao te Ching. It’s good stuff.
I’ve definitely seen people who don’t seem to benefit at all from roleplay, but I’ve also seen it be a means for people to open up and develop confidence and self-determination. I think it really depends on the person and their life.
As far as sleep, it’s a lot more than a way to skip time. You do some of your best learning in your sleep.
Yes, my comment is hardly comprehensible now for me, I wouldn’t understand it if I weren’t, eh, me.
I meant that a bit of playing some games (where writing and roleplay and other things not too strongly defined by mechanics are more important) is good.
Just preparing for real life events or processing some trauma via games where you can win or lose depending on some clear objectives won’t work. Like Paradox strategies, these suck you in easily, but I don’t think there’s any good influence in them. Or like MMOs.
Yes, bad way to say it.
Yes, it says what I was trying to say much clearer and many other smart things, so.
When I say roleplay, I don’t mean like a game with some roleplay-oriented objectives and scripted progress, or a bit of casual RP in a game between players who just run into one another.
I mean like months of deep immersion into characters and arcs that culminate in some really crazy and emotional stuff.
Like this:
https://www.youtube.com/watch?v=KB21Ii3XXNE
Here is an alternative Piped link(s):
https://www.piped.video/watch?v=KB21Ii3XXNE
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.