I play titles like AC, ACC, DR2.0, AMS2, BeamNG.drive, etc. Up until this point my FOV adjustment has been the following procedure:

  • Use an FOV calculator to find my FOV settings for various games, My latest favorite is this one https://dinex86.github.io/FOV-Calculator/
  • Set the FOV in game (particularly annoying for things like DR2.0 but w/e)
  • Start a race or practice session with the virtual wheel and drivers hands displayed
  • Set the virtual seat position so that the IRL wheel hides the virtual wheel and the virtual hands behind what’s in real life and the curvature of the wheels match approximately (works for most rally cars, road racing cars have a lot more variation in wheel size so less effective for that but I can get mostly close)
  • Hide the virtual wheel and hands
  • Begin racing

The problem I am facing is that basically all the games listed above save a seat position per vehicle. They are all a bit different, so this makes sense, however this makes it super annoying if I don’t drive the same car all the time because I have to go do the whole procedure listed above, except for the FOV part, every time I want to try a new car.

Is there a better way or is this just what everyone does?

  • itsmikeyd@lemmy.mlM
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    11 months ago

    I’ve never attempted to move the seat position tbh. Never even considered it!

    I race exclusively in VR now though.

    • mranderson17@infosec.pubOP
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      11 months ago

      I’m not sure of another way to align the driving position with my actual position in real life. Some games call it seat position and some call it camera position but they all have an adjustment for it, so I kindof assume that is it’s purpose.

      Sadly VR does not agree with me so I’m stuck with looking at a screen.