Pathfinder 1e was pretty much just straight-up continuing D&D 3.5e, but with some tweaks. Pathfinder 2e overhauled a lot of stuff, often simplifying things, but still pretty complex.
Compared to D&D 5e, Pathfinder has more rules, but those rules often make things easier, or (IMO) get you more return for the effort. So, for example: The feat list is bigger and more complicated, but in practice, it means you only need to look at a handful of them when you level up, which is easier (and the rules give you guidelines for swapping things out if you don’t like them). The monk has more decisions to make with stances and attack types, but that’s… kind of what you want with a monk to make combat interesting. There are rules for boats, and holy shit how does 5e not have rules for boats.
The last example might sound silly, but it’s part of what convinced me to switch. It’s an annoying omission in and of itself, but also speaks to a broader pattern of 5e just not supporting Dungeon Masters, letting them fix the either broken or incomplete rules, or else take the blame for them. Pathfinder actually supports DungeonGame Masters, as though their time, effort, and fun were just as valuable as anyone else’s. /rant
Pathfinder 2e is what I’d play if I wanted something like 5e, but runs differently. If I wanted something similar, I’d pick something else, but that’s a longer, even more off topic discussion to go into unprompted. :P
That sounds cool. My only exposure to Pathfinder was the Pathfinder: Kingmaker game, which felt a lot like the predecessor to Baldur’s Gate 3. I haven’t played it on Table Top. I’d definitely try it if someone had the books though. I already have a lot of D&D books, which makes it my go-to game.
They just launched some new Pathfinder books that are effectively pathfinder 2.x, with a lot of small (and some larger) tweaks, but technically the previous 2e books are still able to be used interchangeably.
To that end, there’s a Humble Bundle going on where you can pick up a TON of that legacy 2e content in official PDF form, so if you’re interested you should check it out! I believe most tiers include the Beginner Box, which has an intro adventure for new players and includes some sort of single player content that would give you a glimpse into how the game runs :)
Yeah, it’s definitely in the same wheelhouse as modern D&D, so if you like that general experience but want to try something new, it’s worth checking out. It’s my pick when I want high adventure, superheroic fantasy, with engaging set piece encounters, which is the vibe both games are going for.
@[email protected] is also right on the money. There’s going to be a revision coming up, but the old stuff is still compatible and in Humble Bundle right now. (Pathfinder does that periodically, and they’re pretty sweet deals!) One more thing is that all the rules are free, legitimately. There’s a wiki called The Archives of Nethys, which has ALL the rules content from ALL the books. Paizo allows it, and explicitly gave the site the green light to do that. The books are still nice to have, and you still need them if you want adventures or lore, but you never have to buy a book just to get some rules in it, like a class or feat or whatever.
Eh, yes and no.
Pathfinder 1e was pretty much just straight-up continuing D&D 3.5e, but with some tweaks. Pathfinder 2e overhauled a lot of stuff, often simplifying things, but still pretty complex.
Compared to D&D 5e, Pathfinder has more rules, but those rules often make things easier, or (IMO) get you more return for the effort. So, for example: The feat list is bigger and more complicated, but in practice, it means you only need to look at a handful of them when you level up, which is easier (and the rules give you guidelines for swapping things out if you don’t like them). The monk has more decisions to make with stances and attack types, but that’s… kind of what you want with a monk to make combat interesting. There are rules for boats, and holy shit how does 5e not have rules for boats.
The last example might sound silly, but it’s part of what convinced me to switch. It’s an annoying omission in and of itself, but also speaks to a broader pattern of 5e just not supporting Dungeon Masters, letting them fix the either broken or incomplete rules, or else take the blame for them. Pathfinder actually supports
DungeonGame Masters, as though their time, effort, and fun were just as valuable as anyone else’s. /rantPathfinder 2e is what I’d play if I wanted something like 5e, but runs differently. If I wanted something similar, I’d pick something else, but that’s a longer, even more off topic discussion to go into unprompted. :P
That sounds cool. My only exposure to Pathfinder was the Pathfinder: Kingmaker game, which felt a lot like the predecessor to Baldur’s Gate 3. I haven’t played it on Table Top. I’d definitely try it if someone had the books though. I already have a lot of D&D books, which makes it my go-to game.
They just launched some new Pathfinder books that are effectively pathfinder 2.x, with a lot of small (and some larger) tweaks, but technically the previous 2e books are still able to be used interchangeably.
To that end, there’s a Humble Bundle going on where you can pick up a TON of that legacy 2e content in official PDF form, so if you’re interested you should check it out! I believe most tiers include the Beginner Box, which has an intro adventure for new players and includes some sort of single player content that would give you a glimpse into how the game runs :)
Yeah, it’s definitely in the same wheelhouse as modern D&D, so if you like that general experience but want to try something new, it’s worth checking out. It’s my pick when I want high adventure, superheroic fantasy, with engaging set piece encounters, which is the vibe both games are going for.
@[email protected] is also right on the money. There’s going to be a revision coming up, but the old stuff is still compatible and in Humble Bundle right now. (Pathfinder does that periodically, and they’re pretty sweet deals!) One more thing is that all the rules are free, legitimately. There’s a wiki called The Archives of Nethys, which has ALL the rules content from ALL the books. Paizo allows it, and explicitly gave the site the green light to do that. The books are still nice to have, and you still need them if you want adventures or lore, but you never have to buy a book just to get some rules in it, like a class or feat or whatever.