Imagine being the editor of a cross-platform game engine and pretending you don’t have enough developers to port the games you developed for other platforms…
What’s your message here Timmy huh?
“Our game engine is so shitty that even us can’t afford to develop our games on Linux with it”
Imagine being the editor of a cross-platform game engine and pretending you don’t have enough developers to port the games you developed for other platforms…
What’s your message here Timmy huh?
“Our game engine is so shitty that even us can’t afford to develop our games on Linux with it”
What a fraud…
Every engine in this generation has the ability to do multibuilds. The networking and security will be the only thing other than that. This is Unreal Engines official Linux documentation so it’s all bullshit. https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Linux/GettingStarted/
A good amount of Hollywood film production uses Unreal Engine these days and the same companies let Linux servers render the results.
They literally just need to enable it in the dev page of EAC and Proton handles the reat.