• MJBrune@beehaw.org
    link
    fedilink
    English
    arrow-up
    2
    ·
    7 months ago

    They made a justification. They showed you how people couldn’t make these things without people paying for them.

    • commie@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      2
      ·
      7 months ago

      They showed you how people couldn’t make these things without people paying for them.

      but that’s not true. people make things all the time without being paid.

      • MJBrune@beehaw.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        7 months ago

        people make things all the time without being paid.

        Less people make things without being paid than those who make things to get paid. That is a common fact we can both agree on. If you need the number of open source games compared to the number of paid games then I recommend you grab those numbers yourself.

          • MJBrune@beehaw.org
            link
            fedilink
            English
            arrow-up
            1
            ·
            7 months ago

            You are equating someone’s terrible hobby project to paid games like it’s 1 to 1. You are simply arguing in bad faith. Have a good day though, hopefully, one day we can converse properly.

                • commie@lemmy.dbzer0.com
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  ·
                  7 months ago

                  you never mentioned ‘quality’ until you wanted to disqualify data that didn’t support your position.

                  • MJBrune@beehaw.org
                    link
                    fedilink
                    English
                    arrow-up
                    1
                    ·
                    edit-2
                    7 months ago

                    Yes, because there is a basic assumption. Those projects aren’t consumer-facing games. Those are hobbies. You know it and you are simply arguing in bad faith. I know actual game developers who released their games for free or under a pay-what-you-want model. They refuse to do so again because they can’t support themselves by doing it. I am a game developer and I won’t release my games for free because I need to support myself. There is all the data you need. Find me other data saying otherwise.

        • commie@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          1
          ·
          7 months ago

          this doesn’t prove anyone ever needs to be paid to make something. a single counter example disproves the claim.

        • commie@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          1
          ·
          7 months ago

          github shows a hundred thousand repositories for the query “hangman”. assuming 10% of them are false positives it’s still a great number.

        • commie@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          1
          ·
          7 months ago

          there are over one hundred fifty thousand results on github for “tictactoe”.

          just how many paid games do you think there are, by the way?