Saying that Sony is sitting on their laurels and doing nothing for their platform but releasing new games is just patently false.
If I had the choice of streaming Starfield on my phone with a games pass subscription or playing it with adaptive triggers, touchpad and/or motion gestures, with instant loading, and possibly even full on VR support with eye tracked foveated rendering on PS5, I think it would be a stupid easy decision. Good thing for Microsoft I don’t get that choice and they don’t have to add new features to their hardware.
FYI, Sony also has retro games on their store and available via streaming, and a specialized controller for disabled persons as well. And no, a web browser on your games console is not “innovation”.
FYI Microsoft has had an accessible controller for those with disabilities for years before Sony announced theirs. The Sony one isn’t even out yet iirc?
The “retro games” you’re talking about are not the retro games that the other person is talking about. Retroarch is an emulator if you didn’t know. You can play basically any console up to the Dreamcast on an Xbox via retroarch. Can’t do that on a ps5.
Lol adaptive triggers. Touchpad? Games haven’t used that in any meaningful way since…… well ever, actually. Same with motion controls.
The Xbox also has “instant loading” btw.
Also lol at thinking the PS5 could play starfield in VR. Not a chance in hell.
No need to be edgy. I’m just saying it’s wrong to say Sony doesn’t innovate.
FYI Microsoft has had an accessible controller for those with disabilities for years before Sony announced theirs.
Doesn’t matter, Sony has one as well and it’s not exactly a carbon copy or anything. What difference does it make?
The “retro games” you’re talking about are not the retro games that the other person is talking about. Retroarch is an emulator if you didn’t know. You can play basically any console up to the Dreamcast on an Xbox via retroarch. Can’t do that on a ps5.
That’s not innovation. Plus I can do it on my phone anyway?
Lol adaptive triggers. Touchpad? Games haven’t used that in any meaningful way since…… well ever, actually. Same with motion controls.
That’s an unfortunate opinion you have there. It’s still more innovative than the Xbox controller though. Astro Bot, PS5’s free demo game, offers a pretty compelling example of how the features of the dualsense are put to good use. Same with the Demon’s Souls remake. I doubt you’d even care to try, though. Touch pad is also great if you use a Sony controller with PC or android because it doubles as a trackpad.
The Xbox also has “instant loading” btw.
Good. I wasn’t aware of this.
Also lol at thinking the PS5 could play starfield in VR. Not a chance in hell.
I suppose you don’t exactly know the impact foveated rendering has in the VR space. Literally only the part you’re looking at gets fully rendered, while everything in the periphery gets blurred. This significantly increases the level of graphics that can be perceived in a headset. I have full confidence Starfield would be possible on a PS5 with foveated rendering.
Sonys accessible controller is still an unreleased “project codename” deal. Doubt it sees the light of day this generation tbh.
Retroarch on a console is innovation, as is the fact that every console can become a dev machine. That’s unheard of innovation for consoles. Lol at comparing it to your phone. Does your phone have 12TF of power?
Astros playroom uses the features decently, sure, but it’s literally a demo made only to do that. The generation is what, 3 years old already and that’s still the best use of those features lol. That says all that needs to be said.
I know what divested rendering does. You’re insane and have no idea what you’re talking about if you think foveated tendering would allow the PS5 to run a 30fps game at 120fps while rendering everything twice lol.
Saying that Sony is sitting on their laurels and doing nothing for their platform but releasing new games is just patently false.
If I had the choice of streaming Starfield on my phone with a games pass subscription or playing it with adaptive triggers, touchpad and/or motion gestures, with instant loading, and possibly even full on VR support with eye tracked foveated rendering on PS5, I think it would be a stupid easy decision. Good thing for Microsoft I don’t get that choice and they don’t have to add new features to their hardware.
FYI, Sony also has retro games on their store and available via streaming, and a specialized controller for disabled persons as well. And no, a web browser on your games console is not “innovation”.
FYI Microsoft has had an accessible controller for those with disabilities for years before Sony announced theirs. The Sony one isn’t even out yet iirc?
The “retro games” you’re talking about are not the retro games that the other person is talking about. Retroarch is an emulator if you didn’t know. You can play basically any console up to the Dreamcast on an Xbox via retroarch. Can’t do that on a ps5.
Lol adaptive triggers. Touchpad? Games haven’t used that in any meaningful way since…… well ever, actually. Same with motion controls.
The Xbox also has “instant loading” btw.
Also lol at thinking the PS5 could play starfield in VR. Not a chance in hell.
No need to be edgy. I’m just saying it’s wrong to say Sony doesn’t innovate.
Doesn’t matter, Sony has one as well and it’s not exactly a carbon copy or anything. What difference does it make?
That’s not innovation. Plus I can do it on my phone anyway?
That’s an unfortunate opinion you have there. It’s still more innovative than the Xbox controller though. Astro Bot, PS5’s free demo game, offers a pretty compelling example of how the features of the dualsense are put to good use. Same with the Demon’s Souls remake. I doubt you’d even care to try, though. Touch pad is also great if you use a Sony controller with PC or android because it doubles as a trackpad.
Good. I wasn’t aware of this.
I suppose you don’t exactly know the impact foveated rendering has in the VR space. Literally only the part you’re looking at gets fully rendered, while everything in the periphery gets blurred. This significantly increases the level of graphics that can be perceived in a headset. I have full confidence Starfield would be possible on a PS5 with foveated rendering.
Sonys accessible controller is still an unreleased “project codename” deal. Doubt it sees the light of day this generation tbh.
Retroarch on a console is innovation, as is the fact that every console can become a dev machine. That’s unheard of innovation for consoles. Lol at comparing it to your phone. Does your phone have 12TF of power?
Astros playroom uses the features decently, sure, but it’s literally a demo made only to do that. The generation is what, 3 years old already and that’s still the best use of those features lol. That says all that needs to be said.
I know what divested rendering does. You’re insane and have no idea what you’re talking about if you think foveated tendering would allow the PS5 to run a 30fps game at 120fps while rendering everything twice lol.
I could care less about console war stuff, but Microsoft has had a specialized controller since at least 2018