Of course the real-world reason is that it’s cheaper to shake the camera and set off a firecracker than to build a scale model just to paint a burn scar on the side.

But my thoughts were always that the in-universe reason had to do with the modular nature of federation starships.

In almost every episode, someone on a starship either suggests rerouting something, shunting power from one thing through another, bypassing something, compensating for one power source with another etc.

It seems that in space, being able to re-configure everything at a moment’s notice is important, and to be able to do that, you need easy, fast and direct, access to everything, therefore it needs to be immediately accessible, ergo high voltage power directly behind the controls.

The lack of seatbelts goes right along with it. If a console blows up in someone’s face, the next guy over needs to be able to quickly move down and take over. Don’t need to have to be fighting with seatbelts when nobody is steering the ship.

I don’t know why they don’t have safety glasses however…

  • cyd@lemmy.world
    link
    fedilink
    English
    arrow-up
    83
    ·
    7 months ago

    At the same time, the gravity systems are designed by the best engineers in the Federation because they never, ever, give out, even when the rest of the ship is disintegrating.

    • WastedJobe@feddit.de
      link
      fedilink
      English
      arrow-up
      26
      ·
      7 months ago

      Aritificial Gravity is probably part of the system that prevents everyone from going splat against the window Maneo style when they leave warp. Without inertial dampening you couldn’t move ships basically at all, so these systems are probably passive.

      • Thorry84@feddit.nl
        link
        fedilink
        English
        arrow-up
        30
        arrow-down
        1
        ·
        7 months ago

        The inertial dampeners have issues all the time tho, but instead of everyone getting turned into red mist against a surface instantly it just causes them to sway a little and the camera to shake.

        • JungleJim@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          8
          ·
          7 months ago

          Survivor(star)ship bias: There are only episodes about minor issues with the inertial dampeners because major issues with the system would be very short and messy, and not make for good archival training footage for cadets or whatever the Watsonian reason for our Doyalist TV show may be.

              • Mina@berlin.social
                link
                fedilink
                arrow-up
                1
                ·
                7 months ago

                @JungleJim

                It’s not Star Trek, but in my opinion, the best SF series since DS9.

                I don’t say “better”, because they are set in different subgenres, so at some point comparison fails.

                Let’s put it like this: I am as much a fan of one as I am of the other.

                • JungleJim@sh.itjust.works
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  7 months ago

                  I watched most of the first episode but had to leave the couch for real world reasons (tragedy). So far it’s fantastic! Verymuch not Star Trek which is a nice change and unusual for me. Thanks for the recommendation!

                  • Mina@berlin.social
                    link
                    fedilink
                    arrow-up
                    1
                    ·
                    7 months ago

                    @JungleJim

                    I am so sorry for the tragedy that happened to you. I hope, you have people to be with you.

                    --

                    I’m glad, you liked my recommendation. Many people don’t get hooked until the 4th episode or so, so, if you’re not entirely convinced, give it some time.

                    (remember the 1st season of TNG?)

        • Wooster@startrek.website
          link
          fedilink
          English
          arrow-up
          2
          ·
          7 months ago

          Inertial Dampeners failing means the ship can no longer remain at warp. (Ship would be fine, the meat bags of mostly water would not) Trek is usually pretty consistent about that part.

          • e_t_@kbin.pithyphrase.net
            link
            fedilink
            arrow-up
            1
            ·
            7 months ago

            You should really only need inertial dampeners when changing velocity. You only go splat when the ship’s velocity is significantly different from yours. If it slows down before you do, you splat on the forward bulkhead. If it speeds up faster than you, you splat on the aft bulkhead.

    • BeardedSingleMalt@startrek.website
      link
      fedilink
      English
      arrow-up
      9
      ·
      7 months ago

      I can’t remember which series this is from but I swear I remember them saying that the grav plating still holds a charge even in the event of total power failure. So even when the ship is disabled, gravity will maintain it’s hold for a period of time and then will slowly dissipate

      • VindictiveJudge@startrek.website
        link
        fedilink
        English
        arrow-up
        4
        ·
        7 months ago

        If it was mentioned, it was probably in ENT. They talked a lot more about grav plating in that show than any of the others, probably more than all of them combined.

    • Rednax@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      edit-2
      7 months ago

      I used to put that one in the same category as the man-in-suit gorn from TOS: budget/tech restrictions. But even in the latest SNW episode, we see someone waking up on a piece of wreckage with gravity still perfectly fine, while also getting several zero gravity scenes in the same episode.