No. I mean allowing screen tearing or disabling vertical sync. It adds input delay which makes competitive shooters feel unresponsive and thus making aiming difficult. For example on GNOME Wayland shooters feel significantly worse than on X11/KDE on Wayland (with tearing allowed)
(sounds like you’re referring to something completely different – most graphics are trying to avoid screen tearing …)
No. I mean allowing screen tearing or disabling vertical sync. It adds input delay which makes competitive shooters feel unresponsive and thus making aiming difficult. For example on GNOME Wayland shooters feel significantly worse than on X11/KDE on Wayland (with tearing allowed)
https://wayland.app/protocols/tearing-control-v1
May I introduce you to triple-buffering vsync? It’s what wayland uses and I didn’t see any latency.
I have a 120Hz screen and the latency isn’t there even if I cap the framerate at 60FPS, which X11 has, a lot…