Rixas is a project that I have been working on in Godot for a long time! (I placed my bets against unity correctly!)
I also think it’s a great project to show how Godot can be used for more intense processes!Thanks to the generous support of the community, Rixas will be available on Steam!
A completely free(forever) grand strategy game where you control everything about your army, air force, and navy.
In Rixas, you will possess the heads of your country’s military throughout time. You will be able to create gear down to the finest details. The loadout of every soldier and composition of every platoon is under your control.Politics is at large, as it is in any other organization. You don’t have full control over the government or your subordinates. People need time to be convinced of new ideas or equipment, and victory can make a nation complacent.
If you are curious and want to see more, check out the itch page or my other socials, or ask me anything!
Edit: Just noticed for some reason that picture comments aren’t working, here is an album!:
https://imgur.com/a/qU7RyrI
Latest designer showcase where I design an anti-tank rifle!:
https://youtu.be/vTctMDiop1ILooks cool! Are you talking about the mathematical field of “complex analysis” involving integrals over complex-valued functions, or rather calculations of complicated things?
Thanks for your questions! In this case, it is calculations of complicated things. Multithreading is mandatory because some of the problems that need computing hang up a single thread!
Adding to this, one thing that I never thought I would do, is having to come up with pretty crazy geometric solutions:
Ex. how many circles fit on the outer layer of a larger circle with a certain space in betweenOr the fact that I need to troubleshoot Equations because so many papers and journals have typos in them.