• FireTower@lemmy.world
      link
      fedilink
      English
      arrow-up
      18
      ·
      10 months ago

      Developing a full length game in Skyrim’s engine = developing a full length game in Skyrim’s engine

    • 520@kbin.social
      link
      fedilink
      arrow-up
      13
      ·
      10 months ago

      And Oblivion was a big fucking game, and it takes a lot of work to get it into Skyrim’s engine and modifying it so that it looks like it fits.

      • King@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        25
        ·
        10 months ago

        Do you understand how long that is 💀💀💀💀 Imagine starting a mario kart mod for the gba when it came out and mario kart 8 for the switch is ready before it, this is how long it took 💀💀💀💀

        • 520@kbin.social
          link
          fedilink
          arrow-up
          13
          ·
          edit-2
          10 months ago

          I get that, but the Oblivion and Skyrim engines are not compatible with one another. Meaning that every single little event in Oblivion has to be manually reimplemented in Skyrim’s engine.

          When you’re talking about a game the size of Oblivion, that’s a big fucking task. And they’re relying on volunteers to get this done.