Dungeon World has a lot of playbooks, official and unofficial. What has your favorite one been to use, and what made it so great?
Officially, the druid is my favorit. The versatility of their shapeshifting and how it is tied into a specific kind of place gives it such a nice flavour.
Unofficially, it is the Mixed Adventure hack for the wizard. It removes the spell lists and instead uses a school/sphere system. The player describes the effect they want to achieve with the spell, but the effect must fit within the school their character has learned.
Wizards, because the rituals can solve a lot of problems and provide many sidequests.
I’m in a campaign where I play a cliche cleric. Human. Healing focus.
However, he got bitten by a vampire recently and is changing now. I’ll use this daywalker playbook/hack and I’m excited.
Currently, the link does not work because reddit blackout…