With multiple Unreal-powered projects in development, we're entering the next chapter of the franchise and changing the recipe for how we make Halo games. J...
The slipspace engine, which they were previously using, was just an updated version of the reach engine. 343 have never actually used a completely new engine until now, they had just been updating the previous bungie engine
Just go back to using the Reach engine
The slipspace engine, which they were previously using, was just an updated version of the reach engine. 343 have never actually used a completely new engine until now, they had just been updating the previous bungie engine