With multiple Unreal-powered projects in development, we're entering the next chapter of the franchise and changing the recipe for how we make Halo games. J...
Yeah, was all but confirmed till now. But as you say the rebrand was unexpected.
I still think the contractors is bad but at least they’ll be working on a familiar engine instead of having to learn a brand new one for the first however many weeks/months
I feel like the switching of engines is ‘treating the problem’ of hiring contractors instead of fixing the problem and keeping there engine. If they just kept there workers I really do believe it would be better in the long run. How is it that Xbox/Microsoft cant keep an in house team for one of there biggest IP to have a engine for it? I knew the switch was coming from leaks but I actually didn’t want it to be true.
The UE5 move had been telegraphed for a while from job postings, but I didn’t expect the rebrand.
Feeling cautiously optimistic, but I still think they have the major hurdle of working with Microsoft’s contractor policies.
Yeah, was all but confirmed till now. But as you say the rebrand was unexpected.
I still think the contractors is bad but at least they’ll be working on a familiar engine instead of having to learn a brand new one for the first however many weeks/months
I feel like the switching of engines is ‘treating the problem’ of hiring contractors instead of fixing the problem and keeping there engine. If they just kept there workers I really do believe it would be better in the long run. How is it that Xbox/Microsoft cant keep an in house team for one of there biggest IP to have a engine for it? I knew the switch was coming from leaks but I actually didn’t want it to be true.