The director of Raiders of the Lost Ark, E.T., Jurassic Park, and many more classics has long spoken about his love of video games, stretching back to 1982 when he revealed the instant thrill and ego “massage” that playing games like Donkey Kong and Tempest provided.

    • Godort@lemm.ee
      link
      fedilink
      English
      arrow-up
      18
      ·
      12 hours ago

      It depends on the game.

      Trying to play a platformer using a keyboard is miserable. On the flip-side, trying to play an RTS with a controller sounds like one of the worst experiences imaginable.

    • BroBot9000@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      12 hours ago

      Analog sticks beat WSAD for movement any day and the mouse beats analog sticks in aiming.

      Different tools for the job.

      • nxn@biglemmowski.win
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        11 hours ago

        There are keyboards with hall-effect/magnetic switches that allow precise measurement of how much any given key is held down. With that said it’s be possible to map the signals from WASD to emulate a controller’s left stick (at least in games that allow simultaneous kb+m and controller inputs, but that’s fairly common in my experience).

        I have a keyboard like that on pre-order and I’m definitely looking forward to trying it. 4mm of travel isn’t much, but it should still be better than a binary signal.

    • TachyonTele@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      ·
      12 hours ago

      (and thus another 20 page long argument about gamepads and kb+m was started on the interwebs)