This comic follows on from the Previous comic which will almost certainly provide context.

Just enthralled. Completely spellbound. Beguiled, charmed, under your spell.

    • Ahdok@ttrpg.networkOP
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      2 months ago

      Yes. One of the benefits of this is that it makes my visual style rather unique - I often get asked what digital brushes I’m using to get these pencil textures, and the answer is “pencils.” One of the downsides is it means it’s quite slow to make new pictures.

      I used to hand-letter, but lettering is a surprisingly slow and taxing job, and I found myself spending a lot of time touching it up digitally, so now I use a font I made from my own handwriting.

      Here’s an image showing many of the physical media brands and tools I use. Notes:

      • The primary pigment liner width I use is 0.2, I use the 0.05 for very fine lines sometimes.
      • I have replaced the pentel p203 pencil with a Spoke-4-Titanium, although the Spoke pencil still uses a P203 mechanism

      Here’s a step-by-step showing how it looks as I go

      And, here’s a photo of the pencilwork for this specific comic :D

      • SomeoneSomewhere
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        2 months ago

        I didn’t notice until now that your characters sometimes slightly cover the text boxes! Very cool.

        • Ahdok@ttrpg.networkOP
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          2 months ago

          Yeah. I also sometimes break the panel borders this way too, to avoid tangenting. Addis’ fingers in the first panel actually break out of it very slightly here.

          In Making Comics Scott McCloud talks about these techniques as “fourth wall breaks” - if your characters significantly overlap the framework scaffolding of the comic itself (speech bubbles, panel borders, gutters, other panels etc) it can serve to build up dramatic intensity, especially when combined with other techniques like oversized letters, or dramatic panel shapes, or intense forshortening.

          Here, the purpose is much less grandiose… I have a limited size for the panel on the page, and speech bubbles take up a LOT of real estate (especially with this much dialogue.) This forces me to squish my art into the remaining space, but I can get a little more of it out if I disrespect the panel apparatus.