• kamiheku@sopuli.xyz
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    1 year ago

    In addition to being good games, neither has any microtransactions, ads, or any of that BS, was happy to give the devs some money.

  • Pretzelise@aussie.zone
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    1 year ago

    Orna RPG! It’s a GPS game like Pokemon Go with a classic RPG style, no pay to win options, a great community, and Devs who listen to feedback with regular updates.

    Genuinely the best GPS game I’ve played by a long shot.

  • keanu0396@lemmy.world
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    1 year ago

    For me, it’s using emulation. I’m currently playing Paper Mario: The Thousand Year Door from the GameCube, and there are very few android games that can match the quality of older AAA titles.

    Plus, no microtransactions!

  • M4775@lemmy.world
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    1 year ago

    My favorite Android game has always been, and still is, OSMOS. It used to be in the play store. You can still get it on Android from Hemisphere. There’s also iOS, Ipad, Steam (for Linux), OS X and Windows versions. I love this game so much I keep an ancient 7" pad with Marshmallow 6 offline just for it (Because I had the original on it - You don’t need an ancient device).

  • PAPPP@lemmy.sdf.org
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    1 year ago

    The only commercial Android game I regularly play is Wordscapes. It’s an almost embarrassing level of enduring basic bitch addiction, I don’t engage with any microtransaction bait, I have a systemwide ad blocker… and I love it.

    Otherwise it’s all Emulators and Open Source (covered well elsewhere in this thread).

      • Squibbles@lemmy.world
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        1 year ago

        Puzzle game where you push blocks around. Blocks with words can be pushed together to change game behavior. For example on a level with Baba, Is, and You blocks together let you control your character (your character is named Baba). But if you push a block that says Door in front of the Is and You blocks you will suddenly control the doors instead of Baba. It’s a really cool concept and the levels get extremely imaginative. And also difficult

  • grue@lemmy.world
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    1 year ago

    Shattered Pixel Dungeon, Endless Sky, and Mindustry (especially that last one, which I haven’t seen anybody else mention yet).

    I get all my games from F-Droid, not any commercial app store.

  • JustARegularNerd@aussie.zone
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    1 year ago

    I like time waster games for when I need to actually burn time or I’m waiting for something to go through, so an old but gold choice for me is Flow Free. I actually play it on an iPhone 4s but it is available for Android so I think it counts

  • pory@lemmy.world
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    1 year ago

    Here’s my games folder:

    Finding mobile games that aren’t live service garbage is tough but at least a lot of good PC games just port to android.

    • u/lukmly013 💾 (lemmy.sdf.org)@lemmy.sdf.org
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      1 year ago

      Here’s mine. Ignore the background.

      Yep, there’s a grass touching simulator. I mostly play Bus Simulator: Ultimate, though it gets my battery temperature to 55°C. Enough to hurt on fingers.

      • Aax@lemmy.world
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        1 year ago

        … — .-- / - …-. / .- .-. . / .-- . / … …- .–. .–. — … . -… / - — / … --. -. — .-. . / - … . / -… .- -.-. -.- --. .-. — …- -. -… / …–…

    • SSUPII@sopuli.xyz
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      1 year ago

      I DO NOT SUPPORT CANDYWRITER. Play the original Instlife, the game the company Candywriter bought and deleted to destroy the competition. You being on Android you can grab an .apk file of it.

      Instlife was developed by InstCoffee, a group of two indie game developers. Candywriter was at the time a 10 people company.

      Instlife began development in 2016, and started gaining raising traction in 2017. BitLife was released for iOS only during the Instlife massive boom in popularity in 2018, while Instlife still had no iOS version. Bitlife gained steam thanks to a few dirty tactics (Instlife ran no ad campaigns and completely free, while Bitlife constantly spent on video ads on other games and websites and had a in-game barrier forcing people to share the game on Twitter if they wanted to have all features) and being the only game on iOS of its type it during the boom of course started doing numbers.

      For every Instlife update, Bitlife would come 1 week later with the exact same feature as a carbon copy. (With Instlife gone, Bitlife actually diverged heavily from the original concept).

      When Instlife began making and distributing its iOS version, Bitlife started losing players moving to the original and at the time much more complete and polished game. Not too long after the iOS release, Candywriter bought full rights to Instlife (the amount of money was never disclosured, but the acquisition was confirmed by both parties). It lasted a week under the new ownership, where it then got silently removed from both Play Store and Apple App Store and followed tweet from Candywriter announcing the acquisition and the imminent release of the Android port of Bitlife.

      • MusketeerX@lemmy.world
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        1 year ago

        Ha, interesting I’d never heard of any of this, I was quite late to the game. This sort of crap p*sses me off.

        Will check out the original.