This specific problem is better solved with EditorConfig. It’s not clear to me if the Godot editor supports it out of the box, I can’t find any plugins for it, and I don’t have access to my dev box right now to test so this might be a note if you’re using an external editor!
This specific problem is better solved with EditorConfig. It’s not clear to me if the Godot editor supports it out of the box, I can’t find any plugins for it, and I don’t have access to my dev box right now to test so this might be a note if you’re using an external editor!