Padjakkels@lemmy.world to Team Fortress 2@lemmy.worldEnglish · 4 months agoTeam Fortress 2's player count doubles after fan pressure sees Valve step in with a bot-demolishing banwave and a firm line on appeals: 'No'www.pcgamer.comexternal-linkmessage-square16fedilinkarrow-up1257arrow-down11file-textcross-posted to: [email protected]
arrow-up1256arrow-down1external-linkTeam Fortress 2's player count doubles after fan pressure sees Valve step in with a bot-demolishing banwave and a firm line on appeals: 'No'www.pcgamer.comPadjakkels@lemmy.world to Team Fortress 2@lemmy.worldEnglish · 4 months agomessage-square16fedilinkfile-textcross-posted to: [email protected]
minus-squareJackbyDev@programming.devlinkfedilinkEnglisharrow-up3arrow-down1·4 months agoUgh, while I agree games have too much monetization nowadays, please don’t give TF2 a free pass. It paved the way for so much of what we see today.
minus-squareWxnzxn@lemmy.mllinkfedilinkEnglisharrow-up3·4 months ago100% agree, that’s why I said “even more” aggressive monetisation. It’s only less in comparison now, but it did indeed do a lot of the work paving the way, although CS probably did even more when it comes to Valve properties.
Ugh, while I agree games have too much monetization nowadays, please don’t give TF2 a free pass. It paved the way for so much of what we see today.
100% agree, that’s why I said “even more” aggressive monetisation. It’s only less in comparison now, but it did indeed do a lot of the work paving the way, although CS probably did even more when it comes to Valve properties.