The Epic First Run programme allows developers of any size to claim 100% of revenue if they agree to make their game exclusive on the Epic Games Store for six months.

After the six months are up, the game will revert to the standard Epic Games Store revenue split of 88% for the developer and 12% for Epic Games.

  • devbo@lemmy.world
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    1 year ago

    So is it just me or does every game that becomes a epic exclusive never do as well as they should. i think most game developers realize this, which is why epic is desperate to get developers on their failing launcher. maybe they should try offering all the things steam does. regardless i cant switch because i own too many games on steam, im locked in.

    • Stern@lemmy.world
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      1 year ago

      What was wild to me is when Kingdom Hearts dropped on Epic and no one cared. Should have been the hot topic for at least a few days but… nothing.

      • ADTJ@feddit.uk
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        1 year ago

        That’s probably also partially due to how crazy overpriced it is though

      • beefcat@lemmy.world
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        1 year ago

        Kingdom Hearts was a double whammy of poor decision making on Squeenix’s part. Not only did they launch on EGS, where most PC players aren’t going to care about it, they launched it at an absurd price. They were selling the HD collection for $50 when you could walk over to GameStop or Target and get the PS4 version for $20.

      • Queen HawlSera@lemm.ee
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        1 year ago

        When you finally make a game like KH available to a new audience, and no one gives a shit… You’ve done something horribly wrong.

    • Asafum@feddit.nl
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      1 year ago

      I 100000% believe your comment on the pre-existing library is why they give free games away weekly. They want you to build a library that you then won’t want to move from which is exactly why I too don’t like being forced to buy things on another game store. I don’t like exclusives no matter where they are, it’s anticompetitive bullshit.

        • GreenMario@lemm.ee
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          1 year ago

          It spent it’s early access there but it was definitely talked about at least in the places I lurked. It’s Supergiant games tho, they do nothing but bangers.

    • Teodomo@lemmy.world
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      1 year ago

      Why choose one over the other when you can use something like Playnite or similar to track all your collections across multiple services?

    • ILikeBoobies@lemmy.ca
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      1 year ago

      Steam has a really loyal base that for some reason think buying from a different store is akin to buying a whole new platform

      I’ll avoid games on Steam as much as I can to foster competition but breaking into that user base is difficult

      • b3nsn0w@pricefield.org
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        1 year ago

        the reason for that is because steam isn’t just a launcher. if you don’t use steam you might think so, because giving you a play button, managing downloads, and maybe tracking achievements is all other platforms do. steam, on the other hand, is an entire toolkit built to simplify everything in gaming – whether what you seek is community spaces, a workshop to easily install mods and other community content, one-click linux compatibility, in-home streaming, easy game invites and in-game chat with your friends, or a plethora of other features, buying on steam vs non-steam is usually a massive difference.

        i bought gta v on disk back when it released, as opposed to my friends who only joined a few years later and had the bandwidth to just buy the steam version and download it, and whenever we played together they just had so much of an easier experience.

        the reason steam’s user base is so loyal is because steam provides things that actually matter to them, and valve spent decades ensuring that they provide the best damn experience possible. epic games, on the other hand, had one surprise success with fortnite, and decided they want the game store market to turn it into a long-term revenue stream, but what they forgot to consider is to give people the same experience steam provides. egs has a fundamentally selfish design, it literally only caters to epic and only does the bare minimum for anyone else.

        so if your proposition is that people should ditch that platform that goes out of its way to provide for them and instead be content with the bare minimum because the company behind that platform is evil because *checks notes* it’s too popular and makes it hard for other corporations to act as middlemen and collect the game store tax themselves instead, i don’t think you’ll be able to convince too many people.

        • ILikeBoobies@lemmy.ca
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          1 year ago

          Yeah, I dislike that about it too

          It’s a store, it shouldn’t be anything else

          But AFAIK GoG is the only one like that, even then some of their games aren’t

      • CileTheSane@lemmy.ca
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        1 year ago

        I’ll avoid games on Steam as much as I can to foster competition

        Cool. I’m going to open my own store that costs twice as much as Steam and has none of the features. I’ll let you know when it’s ready so you can purchase from me in order to “foster competition”.

      • devbo@lemmy.world
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        1 year ago

        Its is buying a new platform, rather than have my games in 1 platform, they would be in 2. also steam offers much more (at a greater cost to developers) then epic. i also only use linux, which is a not hard at all with steam.

        • Dark Arc@social.packetloss.gg
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          1 year ago

          I buy from valve mostly for the Linux bit… they’ve played a major role in lifting the Linux desktop graphics drivers to the point where they’re actually not just usable but good.

        • ILikeBoobies@lemmy.ca
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          1 year ago

          I also only use Linux; I don’t need to change my device at all to switch between Steam, Lutris, or Heoric

          • b3nsn0w@pricefield.org
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            1 year ago

            i hope you realize the only reason you can actually game on linux is because valve decided microsoft has to not have a monopoly, because they got spooked by the windows store. i tried gaming on linux in the pre-proton days, it was a hot mess, the advent of proton and dxvk was a massive jump in terms of compatibility. and nowadays valve is ensuring that people do in fact give a shit about proton with the steamdeck, its 1.5-2 million users give a pretty strong reason for devs to keep their games compatible, and anything that runs on a steamdeck runs on linux in general as well.

            it doesn’t matter whether you run non-steam games through lutris or heroic, you’re still running on the translation layers built by valve to keep linux gaming viable

            • ILikeBoobies@lemmy.ca
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              1 year ago

              I am aware, I can still use other stores

              I wouldn’t want Valve to have a monopoly on Linux anymore than on Windows

          • Bulletdust@lemmy.world
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            1 year ago

            Due to advancements pushed by Valve, these days I’m actually surprised when a game doesn’t run under Linux.

            Even when he worked for Microsoft, Gabe Newell was literally the person that made PC gaming viable.

          • devbo@lemmy.world
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            1 year ago

            i dont know what lutris or heoric are. i wish i had more time to figure that stuff out. maybe one day.

      • Droechai@lemm.ee
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        1 year ago

        I had a few games on Impulse but my account vanished when it got sold to Gamestop so I can understand people being worried about buying games on other platforms. One reason I like GoG due to offline installers

      • beefcat@lemmy.world
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        1 year ago

        The problem is that none of these other launchers offer features like Steam Input, Proton, or the Workshop. Steam competes by making their platform the most attractive to customers. EGS competes by making their platform the most attractive to publishers. At the end of the day though, the publishers have to go where the customers are.