Creative director Hugo Martin on how Doom: The Dark Ages is a spiritual successor to the original game, and how the Saw Shield will completely upend your expectations
That’s what the heavy mortar gun was all about : let the scout zoom around the map pointing targets for you to destroy, hidden behind a hill from the other side of the map. Such memories! :)
I used to sit in the team deadstop mumble server and play pickup games with them every day. I could only kinda keep up playing medium and heavy offense, but it was one of the best gaming experiences I’ve ever had!
You would really like Tribes.
Or even Max Payne… that game had every pellet, everybjullet be an actual physical projectile.
I played tribes ascend in the past, and it was TONS of fun. Even if I did suck at actually hitting anything while zooming around lol.
That’s what the heavy mortar gun was all about : let the scout zoom around the map pointing targets for you to destroy, hidden behind a hill from the other side of the map. Such memories! :)
Tbf, I did really like zooming lol. I loved the momentum mechanics so much. Making me miss it right now lol
There is a new tribes game being made now. Play testing on steam if you are willing to try the new one.
I used to sit in the team deadstop mumble server and play pickup games with them every day. I could only kinda keep up playing medium and heavy offense, but it was one of the best gaming experiences I’ve ever had!