Co-op is fine for the most part. It’s really simple, you can either drop into an existing game or create a new run with new characters or import characters from previous campaigns. It’s a bit similar to For the King if you’re familiar with it. The host keeps all the progress in their machine and no one else can access it unless the host is around.
The Maps, Events, and Relationships are all randomized so lot of the same events might pop up. They’ve added more events but you still see a lot of the same pop up every run. It’s just one of those games where you can’t take it too seriously because RNG can really screw around if you’re trying to roleplay. We’ve had a few guys find a character they wanted to start a relationship with but cuz of RNG, the same two guys ended up married to each other which was pretty hilarious.
Aha, yes, I’m familiar with For the King. Sounds pretty spiffy then. Are the not-so-random events an impediment to multiple replays? Sounds like it might be a thing that exhausts after 3-4 runs.
There’s 10 campaigns and each campaign has it’s own unique events that will always occur alongside the random events. The random ones helps with replayability and it allows you to explore ways to create a specific character because it can drop extremely strong weapons or give you unique traits. A lot of the replayability comes from creating and building unique characters. Some events could technically hinder you but it gives you choices. There’s also modding which could add longevity to the game.
Co-op is fine for the most part. It’s really simple, you can either drop into an existing game or create a new run with new characters or import characters from previous campaigns. It’s a bit similar to For the King if you’re familiar with it. The host keeps all the progress in their machine and no one else can access it unless the host is around.
The Maps, Events, and Relationships are all randomized so lot of the same events might pop up. They’ve added more events but you still see a lot of the same pop up every run. It’s just one of those games where you can’t take it too seriously because RNG can really screw around if you’re trying to roleplay. We’ve had a few guys find a character they wanted to start a relationship with but cuz of RNG, the same two guys ended up married to each other which was pretty hilarious.
Aha, yes, I’m familiar with For the King. Sounds pretty spiffy then. Are the not-so-random events an impediment to multiple replays? Sounds like it might be a thing that exhausts after 3-4 runs.
Lol at the marriage situation.
There’s 10 campaigns and each campaign has it’s own unique events that will always occur alongside the random events. The random ones helps with replayability and it allows you to explore ways to create a specific character because it can drop extremely strong weapons or give you unique traits. A lot of the replayability comes from creating and building unique characters. Some events could technically hinder you but it gives you choices. There’s also modding which could add longevity to the game.
Neat, thanks so much for your explanations. Sounds good for 30-40 hours at least!