When we released Stable Video Diffusion, we highlighted the versatility of our video model across various applications. Building upon this foundation, we are excited to release Stable Video 3D. This new model advances the field of 3D technology, delivering greatly improved quality and multi-view whe
I’m super keen to try this. Can anyone chime in on mesh optimisation (etc) though? I have very little knowledge on modelling/texturing/UV mapping/etc, but I do know that a shitty mesh just means someone is going to have to model it again by hand.
It’s pretty common to remake meshes anyway. Artists will sculpt high poly meshes and retopology them into usable game models.