Why is it not more common to implement anti-cheat on the server instead of the client? Is that not more secure? Couldn’t the server just check what vision a player should have and not provide any other information to prevent wallhacks or maphacks? Or check how fast it is possible to move to prevent speedhacks? Aimbot is a bit harder to detect I guess but what about the other ones?

  • Longpork_afficianado
    link
    fedilink
    arrow-up
    3
    ·
    7 months ago

    Depends what you mean by wall hacking I guess. Shooting through a wall should not be possible by your proposed method, and it could be expanded to prevent the player moving through walls also.

    Seeing through walls though is a different matter. How does the server know if I have rendered an opaque wall or not?

    Personally I see anticheat as a problem to be solved socially, not technically. Just let people vote to kick, and anyone who is generally accepted to be hacking will be kicked. No need for invasive Spyware.

    • xep@kbin.social
      link
      fedilink
      arrow-up
      3
      ·
      edit-2
      7 months ago

      Just let people vote to kick

      This system is easy to abuse, and historically when implemented will be abused.