You have to run it for thousands of hours, while not playing games, to make it happen.
Thousands of hours on high brightness with a static image and it will start to retain elements of the image.
The torture test is important but what ya boi needs to do now is to create a more realistic test. Using static elements for maybe 6 hours at a time every day. That’s still “torture” as most users are probably not playing the same game for that long, but still within the realm of possibility.
needs to do now is to create a more realistic test. Using static elements for maybe 6 hours at a time every day
That’s kinda useless. You might as well just wait for the user reports at that point.
These unrealistic torture tests accelerate the potential burn-in, and it’s still useful to gauge how long it could really take.
But this also accelerates the potential wear, just at a much more realistic rate.
You’ll definitely have users gaming on the thing for 8+ hours every day, so I don’t see much value in that. Like I said, you might as well just wait for users to report their experiences.
You’ll definitely have users gaming on the thing for 8+ hours every day
Yes, that’s exactly my point. Definitely some but not many.
Like I said, you might as well just wait for users to report their experiences.
Report them to whom, exactly? Not everyone is going to hop onto the internet to publicly report their issues. How are you going to account for the conditions? What if there’s nothing to report?
Not everyone is going to hop onto the internet to publicly report their issues.
But enough people are. People are talking about every small thing they did, what happened, whatever.
Also, with all the different plugins or stats available on this thing to track everything, you can probably create a pretty detailed breakdown of what someone did with their Steam Deck.