- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
cross-posted from: https://lemmy.ml/post/10222248
I recently switched from Windows to Manjaro because i tied it for some time on my laptop and really liked it.
But now I have major problems with blender 4.0 Cycles HIP rendering on my PC. I tried amdgpu-pro-oglp, hip-runtime-amd and hip-runtime-amd-blender but i get strange shading with progl blender and hip-runtime-amd-blender, with hip-runtime-amd blender crashes when selecting gpu rendering. I use a “radeon 5600 xt” GPU and everything worked fine on Windows, but i really don’t want to go back to Windows
Everything works fine in blender 3.6 LTS I created a simple scene to show the problems on the left is simple principled bsdf, middle left is principled bsdf with full SSS the sphere is metallic and the cube on the right is glas:
- Blender 3.6 (GPU HIP, works fine thats how it should look)
- Blender 4.0 CPU rendering (works fine)
- Blender 4.0 GPU (HIP, not working, sometimes crashing)
Pls help its pretty important for me that newer versions of blender work. If you need more information just ask.
It might just be a bug. Because I remember HIP wasn’t working for the longest time. I suggest reporting the bug.
Why not use CPU rendering, if it works? And when I installed blender from pamac, a bunch of optional dependencies were shown, one I’m sure which was to do with making cycles work properly. Did you tick that?
Maybe it’s faster to do GPU rendering so fixing it would save some time