• jws_shadotak@sh.itjust.works
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    6 months ago

    Create FOMO for players so they continuously check in and play to unlock stuff so they never miss out on an opportunity

  • MuhammadJesusGaySex@lemmy.world
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    6 months ago

    Play Deep Rock Galactic. If you want a Halloween hat from 4 years ago. This Halloween will have new hats, and all the previous hats. All the gear is like that.

    Rock and Stone!!!

    • Holyhandgrenade@lemmy.world
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      6 months ago

      Deep Rock is amazing. Great gameplay and it’s not constantly trying to sell you something because you already bought the game.

    • JJROKCZ@lemmy.world
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      6 months ago

      Drg really is the best, I don’t care for the current seasons infection mechanics though. I plan on coming back once that’s gone, I actually enjoyed the robot invasion season

      • DeLift@feddit.nl
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        6 months ago

        In a recent update you can turn them off, so they don’t show up no more. Rock and Stone!

      • MuhammadJesusGaySex@lemmy.world
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        6 months ago

        Same here. I played the season to unlock everything, but it wasn’t my favorite season. I wish they’d do more bug stuff like bug bosses or something.

        But, also I have everything unlocked and I’m 3 ruby? stars on all my chars. I still jump in for fun occasionally, and when a new season rolls out. I did a deep dive last night and an epic deep dive. We didn’t make it through the epic deep dive heh.

    • LaserTurboShark69@sh.itjust.works
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      6 months ago

      Is DRG still new player friendly? I’ve been thinking about starting but like so many online multiplayer games I feel like I’d have to catch up on so many mechanics and probably annoy people with my ineptitude

      • MuhammadJesusGaySex@lemmy.world
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        6 months ago

        It is probably the most new player friendly game I’ve ever played. I’m almost lvl 700. I have all the things. I accept new players and old players just the same, and I’m the norm not the exception.

        Catch it on sale and give it a try. You won’t be sorry.

      • bob_lemon@feddit.de
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        6 months ago

        Should be. From what I’ve seen, the community is really chill. Although that might change at higher difficulties, never played those.

        There is the occasional idiot, but they’re rare enough to just move on with another round.

    • blazeknave@lemmy.world
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      6 months ago

      Dude. I saw your Alabama comment and fell in love with your username and how much it hates my freedom. Now you’re here espousing DRG propaganda?! Rock and motherfucking stone brother!

      • MuhammadJesusGaySex@lemmy.world
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        6 months ago

        Ya know, as much as I hate Alabama politically. I’m 20 mins from my house. It’s 48 degrees outside and this is my view.

        No one around as far as the eye can see. I’m not catching anything, but also it’s just me. I hope you have a great week.

        Rock and Stone Brotha!

    • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      6 months ago

      me in the default skin, just having fun with the game because it’s actually a decent game: You have no power here.

      Even funnier in shooters with somewhat realistic aesthetics adding super bright, garrish outfits that cost money but also light you up like a Christmas tree to every serious player in the game. Y’all are dumb dressing like a fuckin’ traffic cone. I’ma stay in these drab brown and green coverings and blend in with the trees.

      • vvvvv@lemmy.world
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        6 months ago

        Most people don’t care, there’s just a small but sizable subset of people who spend a lot on this shit so here we are.

      • aulin@lemmy.world
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        6 months ago

        I play Elder Scrolls: Online. While I do sometimes buy outfits or mounts with “seals of endeavor” (rewards for just doing normal in-game stuff) it’s stuff that fits the style of the game and blends in. I will never get the fascination with mounts that roar super loud as they explode forth from the earth in a gigantic flash of red light and then glow continuously while in use; or the players spooked out like clowns in ridiculous outfits that, believe it or not, also glow in bright colors. It breaks immersion so much. I know it’s an MMO and it’s not the same as a single player game, but come on. Does stuff have to be so tacky?

      • Land_Strider@lemmy.world
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        6 months ago

        This will be like a product placement, but I think it is very much on topic:

        Hunt: Showdown is a great multiplayer game in that regard. It pushes a lot of skins, and skin sells are probably has high percentage of otherwise relatively cheap one-time purchase game.

        Character or weapon skins had been also dirt cheap in TRY. USD costs are around 5-10 dollars without regular sales, so can be kinda pricey when you think about indie game prices, but probably in line with other micro-transaction multiplayer games. The skins themselves are totally immersive for the late 1800s Bayou shrouded in mystic, curse-riddled plot. All characters are either serious hunters, bounty hunters, farm hands, cowboy types, mystic shamans with job-related gear, female or male, with mostly good colour palette that makes them pretty close in camouflage quality.

        Weapons have more of a flair to them, but still in accord with the world theme. Wood carves, metal engravings, sometimes cursed aberrations, in brown-black-faded white-faded yellow colors. Very unlike most other shooters, especially modern ones, that keep applying street graffiti art and neon lights to weapons.

        Also no jump-spamming with zero recoil weapons. You jump to take small peaks to get info, or to try getting over some object that is not reasonable to climb or vault.

          • Land_Strider@lemmy.world
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            6 months ago

            The equivalent in TRY wasn’t even $1 at the time. It was more like 30cents. Although the topic I was replying to isn’t about the prices but about the camouflage values and immersiveness.

            If you intend to hang on the topic, let me add this: The game has a lot of good player skins included for free. Most of them are cool characters skins, even with having visual progression as you level them up without losing them. In comparison, dlc skins have static character skins that don’t progress visually, but they also include a couple relevant weapon skins.

            I’m not sure if I’d pay 5-10 dollars even with the equivalent income difference between Turkish Lira’s and USD’s purchasing power accounted for. Price impact on income-expense balance was probably somewhere close back in a year or two, probably. I could probably buy 4 Undertales, or 2 more Hunt: Showdown copies with what I’ve paid for around 10 character and 25 weapon skins.

            Each one of these skins are fundamentally very different from the others, while all having the same visual quality and consistency with the game world, while also not affecting related gameplay mechanics i.e. camouflage worth (I keep mentioning this but it occured to me just now to inform that camouflage is not an actual overt or hidden value in the game, just simply how visually blending the character is for naked human eye).

            Most of the skins are obtainable via regular gameplay anyway. The game offer various methods do earn the premium ingame currency, or offer the skins on respecs, which is not a huge deal since all weapons, even weapons that are available to everyone right off the very start, are balanced and have valuable gameplay.

            I believe the sheer quality, immersiveness value (and not fan service value), the fact being they are just thematically different from base skins that also bear the same quality and immersiveness, make the skins in this game worth their money as cosmetic packs for supporting developers, whether at the dirt cheap value they had in TRY or at some indie game prices.

            This comes from a connoisseur high seas for a long time and high zealotry. I would very much prefer paying for these kind of skins to support the devs and enjoy more immersive content instead of free, softporn-imitating, “sex sells” principled anime girl skins that have no connection to the game-lookalike-data-miners they are in.

  • [email protected]@sh.itjust.works
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    6 months ago

    The current fascination with skins and cosmetics is hilarious. It’s ridiculous that people continue to put money and time into a game mechanic that was already perfected with the catboy costume. If you’re playing a game and you aren’t using a free catboy costume, why are you even playing that game? Secondarily, your opinion is worthless, stop wasting drive space on my internet by posting it.

      • [email protected]@sh.itjust.works
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        6 months ago

        You dare doubt my enjoyment of catboys? Do you even understand who you’re talking to?? If you EVER suggest that I am even NEUTRAL to programmer socks and midriffs, I will come down on you like the semiflaccid, freshly shaven hammer of Thor. You mark my FUCKING WORDS.

    • kromem@lemmy.world
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      6 months ago

      I don’t get it personally.

      I mean, I understand the theory. I was even explaining that it would be the next big thing over a decade ago to executives, saying that for people with their community online that it was the equivalent of buying nice clothes in real life to impress.

      But I’ve just never really had the desire to spend actual money on a skin in a game.

      Though I guess if in real life you had a government provided selection of clothes for free and then additional clothes for more money I’d be pretty happy going with the free clothes and keeping my money too.

      I’ve never been playing a game online and seen someone with an expensive skin and thought “man, that person must be cool.” I only think “man, there goes yet another sucker.”

      • [email protected]@sh.itjust.works
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        6 months ago

        You’ve described the situation in Africa, funny enough. It’s relatively rare in war-torn regions to actually purchase clothing due to the endless ambient supply. Relatedly, it’s common, given the obesity epidemic in the US, for clothing to be a few sizes too large. Clothing trade has been severely impacted by steady demand and infinite supply.

        I considered purchasing skins when it first became on option but quickly realized that I just could not care a single iota less about my appearance past its utilitarian qualities.

        I wear camouflage when it makes me more difficult to see in a shooter. I wear bright colors in platformers to track my movement more easily. I put on a skirt and cat ears when I’m looking to find people without sticks up their asses. I’d never pay for it, though. Buying skins seems childish and impulsive to me.

          • Potatos_are_not_friends@lemmy.world
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            6 months ago

            Dude what’s your deal?

            You think they’re going to strike and refuse? This is their last stand? They throw away their job because they will die on this hill?

            • umbrella@lemmy.ml
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              6 months ago

              nah, i wanted some spine on people.

              devs aint gonna starve if they refuse a crappy job for another one.

              that applies to many things, not just games btw.

              • maynarkh@feddit.nl
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                6 months ago

                a crappy job for another one.

                The other job will be just as crappy. Decent dev shops are few and far between. We get paid semi-decently to sell our souls, just as people in other jobs don’t even get paid properly to do the same.

          • mriormro@lemmy.world
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            6 months ago

            I don’t think you even understand how work actually gets done, let alone how development works.

      • Ookami38@sh.itjust.works
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        6 months ago

        They develop it, sure, but much like the rest of the game, devs have minimal say in what actually goes into the game.

        • umbrella@lemmy.ml
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          6 months ago

          devs are the rare kind of worker who can choose to work elsewhere without much problems.

          • Ookami38@sh.itjust.works
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            6 months ago

            Somewhere else where it’s going to end up the same. The industry is shit with this kind of practice, devs can go wherever they want, sure. Assuming this is true, which I have my doubts on, it doesn’t matter if everywhere is doing the same thing.

            • maynarkh@feddit.nl
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              6 months ago

              Most of Big Tech (or Big Anything really) is owned by the same few people through companies like Vanguard. Shitty industry practices come from that crowd, so there’s no escaping them. If you get into a neat company, they are bound to get acquired sooner or later. Fuck, most small companies actually start out aiming for an acquisition now.

            • umbrella@lemmy.ml
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              6 months ago

              then open your own fucking studio instead of addicting kids for fucking money??? stop coding and do better shit for humanity?

              • Ookami38@sh.itjust.works
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                6 months ago

                Big moving goalposts there. Maybe direct some of that vitriol at the execs, the ones who are actually not doing shit for humanity.

                • umbrella@lemmy.ml
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                  6 months ago

                  The goalpost is still not having stuff like this just because some asshoIe somewhere wants more money.

                  And nothing will actually change if workers keep sucking it up and doing the unethical garbage they are told to do. If complaining to them did anything, this wouldn’t be a problem in the first place.

  • doctorcrimson@lemmy.today
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    6 months ago

    Worst part is you still need to download and install data for every unobtainable cosmetic ever made, bloating the game.

  • phoenixz@lemmy.ca
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    6 months ago

    It’s not devs, it’s the managers that tell the devs to build dumbass rules like that into the games

    • Mango@lemmy.world
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      6 months ago

      Shouldn’t have went with a publisher. “Just following orders” is never valid.

    • doctorcrimson@lemmy.today
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      6 months ago

      Alright, sure, but anybody who chooses to work at places like Activision or Bethesda at this point knows exactly what they’re signing up for.

      • starman2112@sh.itjust.works
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        6 months ago

        Yeah honestly fuck anyone making video games that have microtransactions, they should risk homelessness and destitution before they make a game where you have to pay for costumes

        I for one would sooner die than contribute to a game with seasonal content

        • doctorcrimson@lemmy.today
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          6 months ago

          LMAO nobody with a real programming background or industry experience in art is risking homelessness, unless they’re at least a little less than mentally competent.

  • yata@sh.itjust.works
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    6 months ago

    Devs are like that because publishers says they should do it. And publishers are like that because people keep buying and paying for all that shit. So in the end they are like that because of OP who contributes to the FOMO and wants to throw money at them for cosmetics.

    • petrol_sniff_king@lemmy.blahaj.zone
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      6 months ago

      God, you are so much better than OP. Always used the default costumes (humility); never opened a single lootbox, even the free ones—really just the best kind of person. I-I know this is a bit unusual to do in public (gosh, I’m nervous), but I just wanted to say: Thank you for your service.

  • demonquark@lemmy.ml
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    6 months ago

    Tbh, I’m okay with exclusive (cosmetic) seasonal content.

    Games are expensive. A good online multiplayer game requires a stable revenue source and a huge active player base. Seasonal content is one of less scummy ways to achieve both. It spreads the costs better than milking a small number of whales and it incentivizes the average player to play on the regular.

    Imo, losing out on a skin cause you didn’t buy/play a specific season is decent trade off. You don’t need to own everything you want.

    • BadNewsNobody@lemmy.world
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      6 months ago

      For the sake of conversation, what’s your opinion on offering the same cosmetic skin for real money if you missed out on the limited time frame?

      I’m definitely not a fan of micro transactions overall but I’m generally ok with purely cosmetic ones, within reason. I’m also not a fan of the whole FOMO “I have to have time every day to play a game I enjoy or else I won’t get the fun stuff” bullshit.

      If for whatever reason you missed out on some skin or some other purely cosmetic thing should you be able to spend like $1 to get it? This helps financially support the game and doesn’t affect overall gameplay, just personal enjoyment.

      • demonquark@lemmy.ml
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        6 months ago

        I get where you’re coming from. And I agree that most cosmetic content should be available in the store even if you missed the season.

        However, it’s okay for some content to be exclusive to the season or event or whatever. Given that the defining feature of exclusive content is that it’s … exclusive … those items are not coming back. And that’s okay.

        People need to get over their FOMO. It’s okay to not have everything. You’ll survive.

      • Zagorath@aussie.zone
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        6 months ago

        Personally, my opinion is that I don’t like when other people can force their cosmetics—whether purchased or unlocked—on me. I really like the approach the Age of Empires franchise has taken thus far, where you can unlock or buy profile pictures and other out-of-game cosmetics, or you can unlock mods which effectively are cosmetics, and affect only how the unit appears on your client, still looking like the regular unit for others.

    • CancerMancer@sh.itjust.works
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      6 months ago

      Minecraft made 2 billion before Microsoft turned it into a micro transaction hell, and that game’s development was glacial as fuck.

      I’m not buying anymore GaaS garbage. That includes a game I’ve waited years to see, I will skip it if they monetize it like Destiny 2 or Darktide. I’m done with this shit.