Looks like fruithapje21 just posted another round of fixes for his ultrawide mod! Crossposting the deets here.

Original post by fruithapje21

https://github.com/Fruithapje21/TOTK-Ultrawide

Another week, another round of ultrawide fixes!

This time I fixed the issue of UI elements belonging to 3D game objects (NPC text balloons, enemy health bars, item descriptions, etc.) rendering stretched. The problem was that when scaling these elements, their position became incorrect. Basically what I did to correct this was finding the instruction responsible for setting the x-positon and replacing it with self-written assembly. This was by far the hardest issue to fix out of all of the previous ones. The new patch includes a whopping extra 37 lines of assembly and only works on version 1.1.2 for now. I might port it over to the other versions later. This was the last major issue that affects standard gameplay. Only issues remaining are:

  • Pre-rendered cutscenes play stretched.
  • In the quest menu, part of the map is duplicated.
  • Pictures taken with the in-game camera are squished.

For those of you unaware, this is the best ultrawide mod out there currently. At the time of this posting, a lot of the ones available on Gamebanana seem to be incomplete or based off of fruithapje21’s old work.