- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
13:00 - 13:45 UTC 15:00 - 15:45 CET/CEST 09:00 - 09:45 EST/EDT 06:00 - 06:45 PST/PDT 16:00 - 16:45 EET/EEST
godot-playfab – A Godot Extension To Easily Integrate PlayFab, a Cloud-Based Backend as a Service
Intermediate
Johannes Ebner
Today, all games – whether single or multiplayer – need a backend.
But game devs want to build games, not backends (well, with some very rare exceptions). Enter PlayFab, a free backend-as-a-service solution (up to 100k users). But how do you interact with it in your favorite game engine, Godot, with your favorite scripting language, GDScript?
In this session, we’ll show you how to leverage godot-playfab, the Godot/GSDScript SDK Johannes maintains, so you can make the most of it in your Godot game!
Today, all games – whether single or multiplayer – need a backend.
No, they don’t
How do you keep track of the bazillions different variables then? Or maybe I should ask, what’s your definition of a game backend?
In the context of the talk, the backend is a web server. Do all single player games need a web server? No. If they wrote “Most games today”, I wouldn’t bother.
Calling the engine + logic a game backend wouldn’t be entirely wrong, but again, that’s not the backend the talk will be about.
This reads like an ad for their plugin.
I’ve been waiting for this!
- Samuel Beckett