• Got_Bent@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      ·
      2 years ago

      Wow. I used to use a sector editor on floppy disks to cheat on games way back in the eighties by looking for player stats and abilities and whatnot. I had no idea that modern day cheating would be so similar to the rudimentary stuff I was doing nearly forty years ago.

      • ipkpjersi@lemmy.ml
        link
        fedilink
        English
        arrow-up
        6
        ·
        2 years ago

        Well, software is software after all :P

        It all becomes 1s and 0s at the end of the day lol

      • ilinamorato@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        2 years ago

        Yeah, computers have a lot more bells and whistles now, but the basics of how the system and the OS work haven’t really changed that much, until you get out of native apps and into Electron and stuff. It’s honestly remarkable how similar they are. Microsoft has a bunch of documentation about weird and quirky behavior they keep available for backwards compatibility, and most modern software developers take them up on that offer.

      • d3Xt3r
        link
        fedilink
        English
        arrow-up
        6
        arrow-down
        1
        ·
        edit-2
        5 months ago

        deleted by creator

    • lapommedeterre@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      2 years ago

      I agree. Most points of entry are usually via injection, and you need to maneuver around the anti-cheat defense. Once the game code isn’t in parity with the server, it’s also likely to be rejected; this leak is likely older anyway, so probably a non-issue since it’s not feature complete at this point.

      It may help identify new points of entry for injection, but that’ll likely get patched once exploited.